This creature’s thick, serpentine body is protected by dense, horny plates. A visible haze of heat rises from its red-hot scales.
XP 600 DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) OFFENSE
Speed 30 ft., burrow 20 ft. STATISTICS
Str 13, Dex 13, Con 15, Int 6, Wis 12, Cha 10 SPECIAL ABILITIES Molten Body (Su)A thoqqua’s body is hot enough to melt stone. Anyone striking a thoqqua with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a thoqqua or is grappled by one takes 3d6 points of fire damage each round the grapple persists. A creature that strikes a thoqqua with a manufactured weapon can attempt a DC 13 Reflex save to pull the weapon away from the creature’s molten body quickly enough to avoid having the weapon take 1d6 points of fire damage—damage caused to a weapon in this manner is not halved as is normal for damage caused to items, and ignores the first 5 points of hardness possessed by the item. As a result, most metal weapons can generally safely strike a thoqqua without taking much damage, but wooden weapons have a significant chance of burning away if used against one of these creatures. The save DC is Constitution-based. |