This creature is a powerfully built, roughly humanoid-shaped monolith of black stone. Its hands end in wicked, serrated and jagged claws. No facial features can be discerned.
XP 600 DEFENSE
AC 17, touch 9, flat-footed 17 (-1 Dex, +8 natural) OFFENSE
Speed 20 ft. STATISTICS
Str 18, Dex 8, Con 15, Int 4, Wis 11, Cha 11 SPECIAL ABILITIESDeath Throes (Ex)When reduced to 0 or less hit points, an obsidian quasi-elemental explodes in a cloud of razor-sharp bits of obsidian. All creatures within a 10-ft radius take 3d6 damage. A DC 13 Reflex save reduces it to half. The save DC is Constitution-based. Molten Glass (Ex)A successful hit against an obsidian quasi-elemental with a piercing or slashing weapon (or piercing or slashing natural attack) that deals damage equal to its current HD opens a wound that spurts molten glass. The wound bleeds for 1d4 rounds and any creature within 5 feet must make a DC 13 Reflex save or take 1d6 fire damage from the splash. A new save must be made each round the wound bleeds and a creature is within the area. The save DC is Constitution-based. | Source
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