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Quasi-Elemental, Obsidian (Greater)

This creature is a powerfully built, roughly humanoid-shaped monolith of black stone. Its hands end in wicked, serrated and jagged claws. No facial features can be discerned.

Greater Obsidian Quasi-Elemental CR 7

XP 1,600
N Huge outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 19, touch 7, flat-footed 19 (-1 Dex, +12 natural, -2 size)
hp 95 (10d10+40)
Fort +7, Ref +6, Will +7
DR 10/--; Immune elemental traits; Resist cold 10, fire 10

OFFENSE

Speed 20 ft.
Melee 2 claws +17 (2d6+9/19-20)
Special Attacks death throes, molten glass (2d8 fire, DC 19)

STATISTICS

Str 28, Dex 8, Con 19, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +21; CMD 30
Feats Awesome Blow, Cleave, Great Cleave, Improved Critical (claw), Improved Natural AttackB, Power Attack
Skills Knowledge (planes) +11, Perception +13, Sense Motive +13, Stealth +4
Languages Terran

SPECIAL ABILITIES

Death Throes (Ex)

When reduced to 0 or less hit points, an obsidian quasi-elemental explodes in a cloud of razor-sharp bits of obsidian. All creatures within a 30-ft radius take 8d6 damage. A DC 19 Reflex save reduces it to half. The save DC is Constitution-based.

Molten Glass (Ex)

A successful hit against an obsidian quasielemental with a piercing or slashing weapon (or piercing or slashing natural attack) that deals damage equal to its current HD opens a wound that spurts molten glass. The wound bleeds for 1d4 rounds and any creature within 5 feet must make a DC 19 Reflex save or take2d8  fire damage from the splash. A new save must be made each round the wound bleeds and a creature is within the area. The save DC is Constitution-based.

Source
Tome of Horrors Complete
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