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Mihstu (3pp)

This creature appears as a semi-solid cloud of vapor and mist.

Mihstu CR 6

XP 2,400
NE Medium outsider (air, elemental, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +13


AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp 60 (8d10+16)
Fort +8, Ref +12, Will +4
Defensive Abilities resistance to missile attacks; DR 10/ magic; Immune electricity, elemental traits; SR 13
Weaknesses susceptible to cold


Speed 20 ft., fly 20 ft. (good)
Melee 4 tentacles +14(1d6+1)
Special Attacks constitution damage, engulf


Str 12, Dex 22, Con 14, Int 14, Wis 14, Cha 13
Base Atk +8; CMB +9; CMD 26
Feats Dodge, Improved Initiative, Mobility, Weapon Finesse
Skills Acrobatics +14, Escape Artist +14, Fly +21, Knowledge (the planes) +13, Perception +13, Sense Motive +13, Stealth +17, Survival +10


Constitution Damage (Su)

A mihstu deals 1d2 points of Constitution damage to an engulfed opponent each round the hold is maintained.

Engulf (Ex)

A mihstu can try to wrap a Medium or smaller creature in its body as a standard action. The mihstu attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and can slash (with a tentacle) the engulfed victim with a +4 bonus on its attack roll. It can still use its tentacles to strike at other targets.

Attacks that hit an engulfing mihstu deal half their damage to the monster and half to the trapped victim.

Resistance to Missile Attacks (Ex)

Ranged attacks (including magic missile) used against a mihstu have a 50% miss chance.

Susceptible to Cold (Ex)

Cold-based attacks and effects deal no damage to a mihstu, but stun it. If the cold-based effect allows a saving throw and the mihstu succeeds on its save, it ignores the stun effect. If it fails its save, or if the effect doesn't allow a save, the mihstu is stunned for 1d4+2 rounds.