A miasmal form roils as barbed tentacles emerge from the central mass, coalescing into razor-sharp talons and claws.
XP 4,800 DEFENSE
AC 22, touch 17, flat-footed 15 (+6 Dex, +1 dodge, +5 natural) OFFENSE
Speed 20 ft., fly 20 ft. (good) STATISTICS
Str 12, Dex 23, Con 23, Int 14, Wis 14, Cha 13 SPECIAL ABILITIES
Gaseous (Ex)A mihstu can pass through small holes, even cracks, without reducing its speed. Deadly Embrace (Ex)
A mihstu that pins an opponent completely surrounds that creature and deals 1d2 Constitution damage every round as it siphons away blood, tears, and other vital fluids. Maintaining a pin is a free action for a mihstu and it does not gain the grappled condition (allowing it to attack other creatures with its tentacles). Susceptible to Cold (Ex)
Magical cold stuns a mihstu rather than damaging it. If the creature fails its save against a magical cold effect, it is stunned for 1 round and then staggered for an additional 1d4 rounds. Wind Defense (Ex)
The churning winds of a mihstu’s body automatically deflect nonmagical projectiles (such as arrows, bolts, and sling stones). All other ranged weapons (including magical projectiles and thrown weapons) have a 20% miss chance. Weapons of significant size, such as giant-thrown boulders, siege engine projectiles, and other massive ranged weapons are not affected by this ability. |