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Mud Elemental, Small

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

Small Mud Elemental
CR 1

XP 400
N Small outsider (earth, elemental, extraplanar, water)
Init –1; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +5

DEFENSE

AC 16, touch 10, flat-footed 16 (–1 Dex, +6 natural, +1 size)
hp
13 (2d10+2)
Fort
+4, Ref +2, Will +0
Immune
acid, elemental traits

OFFENSE

Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
Melee
slam +5 (1d4+3 plus entrap)
Special Attacks
entrap (DC 12, 10 minutes, hardness 5, hp 5)

STATISTICS

Str 14, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk
+2; CMB +3; CMD 12
Feats
Improved Bull RushB, Power Attack
Skills
Climb +6, Escape Artist +3, Knowledge (planes) +1, Perception +5, Stealth +7, Swim +10; Racial Modifiers +8 Swim
Language Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.