Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Elementals‎ > ‎Elemental, Mud‎ > ‎

Mud Elemental, Medium

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

Medium Mud Elemental
CR 3

XP 800
N Medium outsider (earth, elemental, extraplanar, water)
Init +0; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7

DEFENSE

AC 16, touch 10, flat-footed 16 (+6 natural)
hp
30 (4d10+8)
Fort
+6, Ref +4, Will +1
Immune
acid, elemental traits

OFFENSE

Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
Melee
slam +7 (1d6+4 plus entrap)
Special Attacks
entrap (DC 14, 10 minutes, hardness 5, hp 5)

STATISTICS

Str 16, Dex 10, Con 15, Int 4, Wis 11, Cha 11
Base Atk
+4; CMB +7; CMD 17
Feats
Cleave, Improved Bull RushB, Power Attack
Skills
Climb +8, Escape Artist +5, Knowledge (planes) +2, Perception +7, Stealth +5, Swim +11; Racial Modifiers +8 Swim
Language Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.