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Mud Elemental, Large

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

Large Mud Elemental
CR 5

XP 1,600
N Large outsider (earth, elemental, extraplanar, water)
Init +1; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +11

DEFENSE

AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
hp
68 (8d10+24)
Fort
+9, Ref +7, Will +2
DR
5/—; Immune acid, elemental traits

OFFENSE

Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
Melee
2 slams +12 (1d8+5 plus entrap)
Space
10 ft.; Reach 10 ft.
Special Attacks
entrap (DC 17, 10 minutes, hardness 5, hp 10)

STATISTICS

Str 20, Dex 12, Con 17, Int 4, Wis 11, Cha 11
Base Atk
+8; CMB +14; CMD 25
Feats
Cleave, Great Cleave, Greater Bull Rush, Improved Bull RushB, Power Attack
Skills
Climb +12, Escape Artist +8, Knowledge (planes) +4, Perception +11, Stealth +4, Swim +13; Racial Modifiers +8 Swim
Language Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.