Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Elementals‎ > ‎Elemental, Mud‎ > ‎

Mud Elemental, Huge

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

Huge Mud Elemental
CR 7

XP 3,200
N Huge outsider (earth, elemental, extraplanar, water)
Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +13

DEFENSE

AC 20, touch 12, flat-footed 16 (+3 Dex, +1 dodge, +8 natural, –2 size)
hp
95 (10d10+40)
Fort
+11, Ref +10, Will +3
DR
5/—; Immune acid, elemental traits

OFFENSE

Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
Melee
2 slams +15 (2d6+7 plus entrap)
Space
15 ft.; Reach 15 ft.
Special Attacks
entrap (DC 19, 10 minutes, hardness 5, hp 15)
Language Terran

STATISTICS

Str 24, Dex 16, Con 19, Int 6, Wis 11, Cha 11
Base Atk
+10; CMB +19; CMD 33
Feats
Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull RushB, Power Attack
Skills
Climb +17, Escape Artist +13, Knowledge (planes) +7, Perception +13, Stealth +8, Swim +15; Racial Modifiers +8 Swim
Language Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.