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Mud Elemental, Greater

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

Greater Mud Elemental
CR 9

XP 6,400
N Huge outsider (earth, elemental, extraplanar, water)
Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +16

DEFENSE

AC 22, touch 13, flat-footed 17 (+4 Dex, +1 dodge, +9 natural, –2 size)
hp
123 (13d10+52)
Fort
+12, Ref +14, Will +4
DR
10/—; Immune acid, elemental traits

OFFENSE

Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
Melee
2 slams +20 (2d8+9 plus entrap)
Space
15 ft.; Reach 15 ft.
Special Attacks
entrap (DC 20, 10 minutes, hardness 10, hp 15)

STATISTICS

Str 28, Dex 18, Con 19, Int 8, Wis 11, Cha 11
Base Atk
+13; CMB +24; CMD 39
Feats
Awesome Blow, Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull RushB, Lightning Reflexes, Power Attack
Skills
Climb +25, Escape Artist +20, Knowledge (planes) +15, Perception +16, Stealth +12, Swim +17; Racial Modifiers +8 Swim
Language Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.