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Mud Elemental, Elder

This animate pile of mud seems barely able to maintain the semblance of a humanoid form made of dripping sludge.

Elder Mud Elemental
CR 11

XP 12,800
N Huge outsider (earth, elemental, extraplanar, water)
Init
+5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +19

DEFENSE

AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp
152 (16d10+64)
Fort
+14, Ref +17, Will +5
DR
10/—; Immune acid, elemental traits

OFFENSE

Speed 20 ft., burrow 10 ft., swim 30 ft.; earth glide
Melee
2 slams +24 (2d10+10/19–20 plus entrap)
Space
15 ft.; Reach 15 ft.
Special Attacks
entrap (DC 22, 10 minutes, hardness 10, hp 15)

STATISTICS

Str 30, Dex 20, Con 19, Int 10, Wis 11, Cha 11
Base Atk
+16; CMB +28; CMD 44
Feats
Awesome Blow, Cleave, Dodge, Great Cleave, Greater Bull Rush, Improved Bull RushB, Improved Critical (slams), Lightning Reflexes, Power Attack
Skills
Climb +29, Escape Artist +24, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealth +16, Swim +18; Racial Modifiers +8 Swim
Language Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It cannot use this ability to pass through a solid barrier such as a stone or brick wall. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing mud elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Entrap (Ex)

The mud from an elemental’s entrap ability can be washed away in 1d3 rounds of immersion in water.