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Magma Elemental, Medium

This rocky monster glows with an internal heat. Red light spills from its eyes and mouth, as well as fractures in its outer surface.

Medium Magma Elemental
CR 3

XP 800
N Medium outsider (earth, elemental, extraplanar, fire)
Init +3; Senses darkvision 60 ft.; Perception +7


AC 16, touch 9, flat-footed 16 (–1 Dex, +7 natural)
30 (4d10+8)
+6, Ref +3, Will +1
fire, elemental traits
Weaknesses vulnerable to cold


Speed 20 ft., burrow 20 ft.; earth glide
slam +6 (1d6+3 plus burn)
Special Attacks
burn (1d4, DC 12), lava puddle


Str 14, Dex 8, Con 15, Int 4, Wis 11, Cha 11
Base Atk
+4; CMB +6; CMD 15
Improved Initiative, Power Attack
Knowledge (dungeoneering) +4, Perception +7, Stealth +6
Languages Ignan
SQ earth glide


Burn (Ex)

A magma elemental’s burn DC includes a –2 racial penalty, as their fires don’t burn quite as hot as true elemental flames.

Earth Glide (Ex)

A burrowing magma elemental can pass through stone, dirt, lava, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple, though the area it passes through feels warm for 1 round afterward and often retains a strangely smooth texture, as if the stone had been polished. A move earth spell cast on an area containing a burrowing magma elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Lava Puddle (Su)

Once per day as a full-round action, a magma elemental can vomit forth a puddle of lava that fills its space to a depth of 2–3 inches and counts as difficult terrain. Any creature that moves through this puddle of lava takes 2d6 points of fire damage. This damage continues for 1d3 rounds after the creature leaves the lava pool, although then it only inflicts 1d6 points of fire damage per round. The lava puddle solidifies and is safe to touch after a number of rounds equal to the elemental’s Hit Dice. At the GM’s discretion, this puddle of lava could start secondary fires.