This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.
XP 6,400 DEFENSE
AC 23, touch 10, flat-footed 21 (+2 Dex, +13 natural, –2 size) OFFENSE
Speed 40 ft., burrow 40 ft., climb 40 ft. STATISTICS
Str 28, Dex 8, Con 19, Int 6, Wis 11, Cha 11 SPECIAL ABILITIES
Crush (Ex)A flying or jumping Huge or larger elemental spider can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the spider. A crush attack affects as many creatures as fit in the spider's space. Creatures in the affected area must succeed on a Reflex save (DC 22) or be pinned, automatically taking bludgeoning damage during the next round unless the spider moves off them. If the spider chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the spider's Strength bonus. Poison (Ex)Stonemaker—injury; save Fort DC 22; frequency 1/round for 4 rounds; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based. Trample (Ex)Elemental spiders gain a +2 racial bonus to the DC of trample because of their many legs. | Additional Information
Monstorin racial traits
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