Elder Cold iron Elemental |
CR 11 |
XP 12,800
N Huge outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19
DEFENSE
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
hp 168 (16d10+80)
Fort +15, Ref +4, Will +10
DR 10/—; Immune elemental traits; SR 21
OFFENSE
Speed 20 ft., burrow 20 ft.
Melee 2 slams +26 (2d10+12/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks cold iron natural weapons
STATISTICS
Str 34, Dex 8, Con 21, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +30; CMD 39
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Critical (slam), Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +19, Climb +31, Knowledge (dungeoneering) +19, Knowledge (planes) +19, Perception +19, Stealth +10
Languages Terran
SPECIAL ABILITIES
Cold Iron Natural Weapons (Ex)
A cold-iron elemental’s natural attacks function as cold iron for purposes of bypassing DR.