XP 4,800
CN Large outsider (chaotic, extraplanar)
Init +3; Senses darkvision 60 ft.; Perception +5
DEFENSE
AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, –1 size)
hp 76 (8d10+32); fast healing 5
Fort +10, Ref +9, Will +2
Immune one energy type (random; see Table: Energy Immunity); Resist all other energy types 5
OFFENSE
Speed 30 ft.
Melee bite +13 (2d8+6 plus pandemoniac corruption), 2 secondary attacks +11 (1d6+3 plus pandemoniac corruption)
Space 10 ft.; Reach 10 ft.
Special Attacks fury, pandemoniac corruption, powerful charge (bite, 3d8+9), summon
ei’risai
Spell-Like Abilities (CL 8th)
At will—dimension door, shout
(DC 13), slow (DC 12).
1/day—fireball (DC 12; the element
created by this spell may not be fire; the ball is actually composed of
the form of energy to which the specific ei’risai is immune)
Tactics Medial ei’risai employ slightly more sophisticated tactics than their
lesser brethren, making efforts to lure prey into compromising
positions, isolating individual members of a group, and the like. When
it comes to combat, however, they are just as dogged and direct,
attempting to smash or slice their foes into submission. They make use
of their spell-like abilities only if direct confrontation proves
ineffective, or if their lives depend on it.
STATISTICS
Str 23, Dex 16, Con 19, Int 7, Wis 7, Cha 9
Base Atk +8; CMB +15; CMD 28
Feats Combat Reflexes, Iron Will, Multiattack, Power Attack
Skills Acrobatics +13, Climb +14, Escape Artist +11,
Perception +5, Stealth +9
Languages Ei’risai, Common
SPECIAL ABILITIES
Fury (Ex)
The medial ei’risai possesses a burning
inner rage, greater than that of other ei’risai. (Some sages speculate
that this is due to a burning sense of frustration; the medial ei’risai
is just smart enough to realize how limited its compared to its smarter
brethren.) Once per day as a free action,the medial ei’risai may enter a
state similar to a barbarian’s rage. It gains no bonus to
Constitution, but its Strength increases by 6. The fury lasts for a
number of rounds equal to 3 + the ei’risai’s Constitution modifier (usually 7 rounds). The ei’risai suffers no ill
effects when the fury ends.
Pandemoniac
Corruption (Ex)
The Pandemoniac
corruption of a medial ei’risai can be resisted with a DC 20 Fortitude
save. The save DC is Constitution-based and includes a +2 racial bonus.
Summon Ei’risai
(Sp)
Once per day a medial ei’risai
can attempt to summon another lesser ei’risai with a 40% chance of
success. This ability is the equivalent of a 4rd-level spell.