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Ei'risai, Ancestor (3pp)

The enormous abomination before you is humanoid in only the loosest sense of the word. It appears as a conglomeration of various creatures, stuck on a broad-shouldered, powerful frame. Its eyes are wild and angry as the abomination glares balefully at the world around.

Ei'risai, Ancestor
CR 13
XP 25,600
CN Large outsider (chaotic, extraplanar)
+8; Senses darkvision 60 ft.; Perception +


AC 26, touch 13, flat-footed 22 (+4 Dex, +13 natural, –1 size)
hp 172 (15d10+90); fast healing 5
+14, Ref +13, Will +11 
DR 10/lawful,
Immune one energy type (random; see Table: Energy Immunity); Resist all other energy types 5


Speed 30 ft.
bite +20 (2d8+6/19-20 plus pandemoniac corruption
), 2 secondary attacks +18 (1d6+3/19-20 plus pandemoniac corruption)
Space 10 ft.; Reach 10 ft.
Special Attacks
pandemoniac corruption, summon ei’risai
Spell-Like Abilities (CL 15th)
At will—animate objects, blindness/deafness (DC 16), detect law, detect magic, dispel law (DC 19), fireball (DC 17; special note: the element created by this spell may not be fire; the ball is actually composed of the form of energy to which the specific ei’risai is immune), identify, magic circle against law, polymorph (self only), true seeing
3/day—cloak of chaos (DC 22), prismatic spray
(DC 21), teleport, word of chaos (DC 21)
1/day—power word kill, prismatic wall

Tactics Like most of their brethren, ancestor ei’risai revel in melee, and prefer to engage foes up close.They are fully willing to make use of their special abilities in the most efficient manner possible, however, and often soften up foes from a great distance before closing. They retreat and regroup as needed; they are perfectly willing to flee from a superior foe, but they hold grudges.


Str 23, Dex 19, Con 21, Int 18, Wis 18, Cha 18
Base Atk +15; CMB +22; CMD 36
Combat Reflexes, Improved Critical (bite), Improved Critical (secondary attack), Improved Initiative, Iron Will, Multiattack, Power Attack, Toughness
Acrobatics +22, Climb +24, Escape Artist +22, Intimidate +22, Knowledge (arcana) +19, Knowledge (the planes) +22, Perception +22, Stealth +18
Languages Ei’risai, Common, telepathy 100 ft.


Pandemoniac Corruption (Ex)

The Pandemoniac corruption of an ancestor ei’risai can be resisted with a DC 24 Fortitude save. The save DC is Constitution-based and includes a +2 racial bonus.

Summon Ei’risai (Sp)

Twice per day an ancestor ei’risai can attempt to summon 1–2 lesser or medial ei’risai with a 60% chance of success, or 1–2 greater ei’risai with a 40% chance of success. This ability is the equivalent of a 6th-level spell.

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Has 15 left over skill ranks.