This spectral figure is composed of darkness and has no discernible features except its eyes—two small pinpoints of light that burn with a hellish glow.
XP 1,600 DEFENSE
AC 15, touch 15, flat-footed 12 (+2 deflection, +3 Dex) OFFENSE
Speed 20 ft., fly 20 ft. (good) STATISTICS
Str —, Dex 16, Con 14, Int 12, Wis 14, Cha 15 SPECIAL ABILITIESIllusory Retreat (Sp)A drelb can rapidly diminish its form while it advances forward. To the onlooker, it appears as if the drelb is retreating. Creatures succeeding on a DC 20 Will save see through this illusion; otherwise, the drelb advances into melee range and its opponent is considered flat-footed for the drelb’s next attack following the use of this ability. A creature that has seen a drelb use this ability before gains a +2 circumstance bonus on its Will save. The save DC is Charisma-based and includes a +5 racial bonus. Nether Chill (Su)A living creature touched by a drelb must make a DC 17 Fortitude save or immediately drops anything it is holding and fall prone, shivering for 1 round. It is not helpless but is unable to make any actions during this round. The save DC is Constitution-based and includes a +2 bonus for the drelb’s Ability Focus feat. Psionic Adaptation (Su)A drelb can imitate any psionic power or psi-like ability used within 30 feet of it as a standard action. A drelb has a manifester level of 5th. The save DC (if any) to resist an imitated psionic power or psi-like ability is 12 + the level of the power. The save DC is Charisma-based. Further, any psionic power or psi-like ability that directly targets a drelb is reflected back on the attacker with full effect (manifester level and save DC equal to that of the original manifester). | Source
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