Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎

Dream Spectre

This creature looks like a vaguely humanoid figure composed of living shadow. White-hot pinpoints of light seem to serve as its eyes. Its arms end in wicked claws of shadowstuff and its lower torso trails off into wispy dark shadows.

Dream Spectre (Nightmare Creature)
CR 9

XP 6,400
NE Medium outsider (evil, extraplanar, incorporeal)
Init +7; Senses darkvision 60 ft., dreamsense 100 ft.; Perception +21


AC 17, touch 17, flat-footed 13 (+3 deflection, +3 Dex, +1 dodge)
hp 97 (13d8+39)
Fort +7, Ref +9, Will +11
Defensive Abilities incorporeal; Immune undead traits; Weaknesses daylight powerlessness


Speed fly 60 ft. (perfect)
Melee incorporeal touch +13 (1d4+1d4 Charisma damage)
Special Attacks charisma damage, heart-stopping fear, nightmare, sleep

Tactics A dream spectre prefers to attack sleeping creatures so it can use its Charisma damaging attack without interruption as well as destroy the target’s dreams with its nightmare ability. A creature that awakens or discovers a dream spectre (such as a sentry or guard) is targeted by its sleep attack. Dream spectres attack with their incorporeal touch in combat.


Str -, Dex 17, Con 15, Int 16, Wis 16, Cha 17
Base Atk +9; CMB +12; CMD 22 (cannot be grappled or tripped)
Feats Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Weapon Focus (incorporeal touch)
Skills Bluff +14, Diplomacy +7, Disguise +5, Escape Artist +11, Fly +15, Intimidate +14, Knowledge (any one) +14, Knowledge (dreams) +14, Knowledge (planes) +8, Perception +21, Sense Motive +17, Stealth +19, Survival +11
Languages Common, Dreamspeak


Charisma Damage (Su)

Any creature hit by a dream spectre’s incorporeal touch attack takes 1d4 points of Charisma damage. At Charisma 0, the victim falls into a nightmare-filled coma until at least 1 point of Charisma is restored.

Heart-Stopping Fear (Su)

By revealing its true form to a living creature, a dream spectre instills heart-stopping fear in its foe. A creature viewing the dream spectre must succeed on a DC 19 Will save or suffer a heart attack and be reduced to 0 hit points. On the next round the creature drops to -1 hit point and is dying. Whether or not the save is successful, that creature is immune to the heart-stopping fear attack of that dream spectre for one day. This ability only functions against creatures that are awake. The save DC is Charisma-based.

Nightmare (Sp)

As a full-round action, a dream spectre can touch a sleeping creature and warp and twist its dreams into violent, chaotic nightmares. An affected creature must succeed on a DC 19 Will save or be affected as by a nightmare spell. The save DC is Charisma-based.

Sleep (Su)

As a full-round action, a dream spectre can induce sleep in a single creature it touches with its incorporeal touch attack. An affected creature must succeed on a DC 19 Will save or fall asleep for 1 minute. The save DC is Charisma-based.

Daylight Powerlessness (Ex)

Dream spectres are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it. A dream spectre caught in sunlight cannot attack and can take only a single move action or attack action in a round.

Dreamsense (Su)

A dream spectre can automatically pinpoint the presence of dreams within 100 feet. This ability only works against sleeping creatures.