Bristling with spiny ridges, coral horns, and needle-sharp teeth, this menacing biped seems to have emerged from some poisoned sea.
XP 9,600 DEFENSE
AC 26, touch 11, flat-footed 24 (+2 Dex, +15 natural, -1 size) OFFENSE
Speed 30 ft., swim 80 ft.
Constant—detect good, detect magic STATISTICS
Str 24, Dex 15, Con 23, Int 12, Wis 15, Cha 14 SPECIAL ABILITIESBoiling Sea (Su)As a standard action, a ghawwas can cause the waters around it to boil. Any creature within 50 feet of the ghawwas, within the same body of water, and at least half submerged takes 6d6 points of heat damage (DC 22 Fortitude save for half). The save DC is Constitution-based. Poison (Ex)Sting—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves. Rough Hide (Ex)Ghawwas have rough hides studded with jagged barbs and spiny protrusions. Any creature striking a ghawwas with a natural weapon or an unarmed strike takes 1d6 points of slashing and piercing damage. |