Twin pairs of mangy, disease-riddled vulture wings flap in concert, keeping this lean raptor fiend aloft. Twisted horns rise from a head like a monstrous skull and noxious fumes leak from between its yellowed fangs. Hovering with impossible control, its vicious foot talons clench and unclench, while its clawed hands wield a long, three-pointed ranseur.
XP 2,400 DEFENSEAC 23, touch 15, flat-footed 18 (+4 Dex, +1 dodge, +8 natural) OFFENSESpeed 20 ft., fly 50 ft. (average)
Constant—detect magic STATISTICSStr 18, Dex 19, Con 16, Int 10, Wis 12, Cha 11 SPECIAL ABILITIESMaster Grappler (Ex)A magaav can wield a weapon and still attempt grapple checks. While not wielding a weapon, a magaav gains a +4 bonus on grapple checks. Noxious Breath (Su)Three times per day, as a standard action a magaav can exhale a breath that reeks of pure corruption upon a creature within 5 feet. The target must succeed at a DC 16 Fortitude save or be sickened for 1d4 rounds. Creatures that successfully save cannot be affected by the same magaav's noxious breath for 24 hours. This is a poison effect. The save DC is Constitution-based. Shared Senses (Su)All magaavs within 100 feet of one another share the same senses. Thus, if one individual perceives something (for example, with a successful Perception check), all others within range are immediately aware of it. Senses are instantly relayed from one magaav to the next, allowing for the senses of a single devil to potentially spread through and inform an entire swarm instantly. It is still possible for a magaav to be flat-footed for other reasons even if other magaavs nearby are not. |