A curvaceous and beautiful woman with cinnamon-brown skin, dark red hair, and shining emerald eyes stands before you. She is scantily clad in scarlet robes and carries a longsword at her side.
XP 76,800 DEFENSE
AC 33, touch 24, flat-footed 30 (+3 Dex, +9 natural, +11 profane) OFFENSE
Speed 40 ft., fly 60 ft. (good)
Constant—detect magic TACTICSLilith begins combat by peppering her foes with her spell-like abilities. When combat begins, Lilith usually hits the closest opponents (she deems most susceptible) with her mass hold monster ability. Next she unleashes a fireball hoping to engulf as many opponents as possible. She then charges in with her longsword, peppering her foes with lightning bolt and fireballs. If she has time before battle begins, she uses her magic circle against good and her unholy aura on herself. Any foes slain in combat are subjected to her animate dead spell-like ability. Against powerful foes she summons other devils to fight with her. STATISTICS
Str 21, Dex 16, Con 21, Int 19, Wis 19, Cha 33 SPECIAL ABILITIESFear Aura (Su)A creature that successfully saves cannot be affected again by her fear aura for one day. Other devils are immune to the aura. The save DC is Charisma-based. GEARUnique Item: Amaheuris
Lilith carries Amaheuris, a unique +2 axiomatic unholy longsword. Once per day, she can fire a finger of death (caster level 15th) from Amaheuris at a single target she can see and that is within 50 feet. A target struck must succeed on a DC 20 Fortitude save or die. Even if the save succeeds, the target takes 3d6+10 points of damage. | Source
Sidebar
“…and thus, Lucifer created Infernus, a plane of eternal and everlasting fire and suffering: one plane, one ruler; created by his own hands, his own blood, and a portion of his very essence. From his great keep, Malefacta, Lucifer waits for the day he can challenge for the Throne of Hell again.”
—translated from the ‘Infernal Grimoire: The Politics of Hell’
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