Demoriel (Twice-Exiled Seductress) |
CR 19 |
XP 204,800
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., detect good, detect magic, see invisibility; Perception +33
DEFENSE
AC 40, touch 25, flat-footed 35 (+5 Dex, +15 natural, +10 profane)
hp 210 (20d10+100); regeneration 5 (good, silver)
Fort +11, Ref +17, Will +20; +2 on all saves from spells and effects from good-aligned creatures
Defensive Abilities resistant to good magic
DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 30
OFFENSE
Speed 40 ft., fly 60 ft. (average)
Melee +3 unholy short sword +30/+25/+20/+15 (1d6+9/19–20) or 2 claws +26 (1d6+6)
Special Attacks enrapture
Spell-Like Abilities (CL 20th)
Constant—detect good, detect magic, see invisibility
At will—blasphemy (DC 27), charm monster (DC 24), dispel magic, fireball (DC 23), greater teleport (self plus 50 pounds of objects only), hold monster (DC 25), invisibility (self only), magic circle against good, major image (DC 23), polymorph (self only), suggestion (DC 23), unholy aura (DC 28)
3/day—wall of fire, summon (level 9, 1d6 erinyes or 1d2 barbed devils 100% or 1 horned devil 60%)
1/day—meteor swarm (DC 29), power word stun
TACTICS
Demoriel attacks with her spell-like abilities, attempting to charm the strongest opponents she faces. If forced into melee, she attacks with her spell-like abilities and short sword or summons other devils to fight for her while she maintains a position away from the immediate fight.
STATISTICS
Str 23, Dex 21, Con 20, Int 23, Wis 23, Cha 31
Base Atk +20; CMB +26; CMD 51
Feats Alertness, Cleave, Deceitful, Great Cleave, Improved Initiative, Iron Will, Persuasive, Quicken Spell-Like Ability (fireball), Power Attack, Weapon Focus (short sword)
Skills Bluff +45, Diplomacy +45, Disguise +37, Fly +28, Intimidate +37, Knowledge (arcana) +29, Knowledge (planes) +29, Knowledge (religion) +26, Perception +33, Sense Motive +33, Stealth +28, Survival +26; Racial Modifiers +8 Bluff, +8 Diplomacy
Languages Abyssal, Celestial, Common, Draconic, Giant, Ignan, Infernal; telepathy 100 ft.
Gear Reaver
SPECIAL ABILITIES
Enrapture (Su)
Those viewing Demoriel must succeed on a DC 30 Will save or stand enthralled for 1 minute. This functions as a hold person spell (caster level 20th). An affected creature can attempt a new Will save each round to break the effects. The save DC is Charisma-based. A creature that successfully saves cannot be affected by Demoriel’s enrapture for one day.
GEAR
Unique Item: Reaver
Reaver is Demoriel’s finely crafted +3 unholy short sword.