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Devil, Caasimolar (Former President of Hell)

A wizened old man with a silver beard and balding head approaches. His eyes are ruby red and small rounded horns jut from his head, just above his eyes. His fingernails are ruby red, as is his long, snaky, thinly, forked tail. He is dressed in robes of purple, white, and amber

Caasimolar (Former President of Hell) CR 23

XP 820,000
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +12; Senses darkvision 60 ft., detect magic, detect thoughts; Perception +43


AC 46, touch 28, flat-footed 38 (+8 Dex, +18 natural, +10 profane)
hp 391 (27d10+243); regeneration 5 (good, silver)
Fort +20, Ref +25, Will +26
DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 34


Speed 50 ft.
Melee +3 cold iron good outsider bane quarterstaff +39/+34/+29/+24 (1d6+15 plus inflict moderate wounds)
Special Attacks fear
Spell-Like Abilities (CL 20th)

Constantdetect magic, detect thoughts (DC 22)
At willanimate dead, blasphemy (DC 27), cone of cold (DC 25), detect good, greater dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility (self only), magic circle against good, polymorph, tongues, true seeing, unholy aura (DC 28)
3/daywall of ice (DC 24), summon (level 9, 2d4 bearded devils 100% or 1 pit fiend 80%)
1/daypower word kill


When first engaged in battle, Caasimolar uses his fear effect against all within range that can hear him. When encountered with his personal retinue of devils, he prefers to let them fight, while he hangs back and peppers the enemy with slay living effects (from his rod) or cones of cold.

If his enemies force him into battle, he begins by releasing a slay living effect against who he deems to be the most powerful foe in the group. If this fails, he quickly unleashes a lightning bolt from his rod at the same target. If forced to fight close quarter, he relies on his rod’s physical power as well as its spell-like effects, and he utilizes his spell-like abilities. If the day is lost, Caasimolar summons devils to cover his escape before teleporting away to safety.


Str 27, Dex 26, Con 29, Int 29, Wis 29, Cha 30
Base Atk +27; CMB +35; CMD 63
Feats Alertness, Combat Reflexes, Combat Casting, Craft Wondrous Item, Critical Focus, Deceitful, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (cone of cold), Scribe Scroll, Weapon Focus (quarterstaff)
Skills Acrobatics +35, Bluff +44, Diplomacy +40, Disguise +44, Intimidate +40, Knowledge (arcana) +36, Knowledge (history) +39, Knowledge (local) +36, Knowledge (planes) +39, Knowledge (religion) +36, Perception +43, Sense Motive +43, Spellcraft +36, Stealth +38, Survival +36
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Giant, Goblin, Ignan, Infernal, Terran; telepathy 100 ft.
Gear Caasimolar’s iron rod


Fear (Su)

By speaking, Caasimolar induces fear in all creatures within 30 feet that hear him. Creatures within the area must succeed on a DC 33 Will save or be affected as if by a fear spell (CL 20th). If the save is successful, that creature cannot be affected again by Caasimolar’s fear for one day. Other devils are immune to the effect. The save DC is Charisma-based.


Unique Item: Caasimolar’s Iron Rod

This 6-foot long iron rod functions as a +3 cold iron good outsider bane quarterstaff.

In addition, it has the following abilities: