A wizened old man with a silver beard and balding head approaches. His eyes are ruby red and small rounded horns jut from his head, just above his eyes. His fingernails are ruby red, as is his long, snaky, thinly, forked tail. He is dressed in robes of purple, white, and amber
XP 820,000 DEFENSE
AC 46, touch 28, flat-footed 38 (+8 Dex, +18 natural, +10 profane) OFFENSE
Speed 50 ft.
Constant—detect magic, detect thoughts (DC 22) TACTICSWhen first engaged in battle, Caasimolar uses his fear effect against all within range that can hear him. When encountered with his personal retinue of devils, he prefers to let them fight, while he hangs back and peppers the enemy with slay living effects (from his rod) or cones of cold. If his enemies force him into battle, he begins by releasing a slay living effect against who he deems to be the most powerful foe in the group. If this fails, he quickly unleashes a lightning bolt from his rod at the same target. If forced to fight close quarter, he relies on his rod’s physical power as well as its spell-like effects, and he utilizes his spell-like abilities. If the day is lost, Caasimolar summons devils to cover his escape before teleporting away to safety. STATISTICS
Str 27, Dex 26, Con 29, Int 29, Wis 29, Cha 30 SPECIAL ABILITIESFear (Su)By speaking, Caasimolar induces fear in all creatures within 30 feet that hear him. Creatures within the area must succeed on a DC 33 Will save or be affected as if by a fear spell (CL 20th). If the save is successful, that creature cannot be affected again by Caasimolar’s fear for one day. Other devils are immune to the effect. The save DC is Charisma-based. GEARUnique Item: Caasimolar’s Iron Rod
This 6-foot long iron rod functions as a +3 cold iron good outsider bane quarterstaff. In addition, it has the following abilities:
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