Judgement Devil (Ashmede)
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CR 13 |
XP 25, 600
LE Large outsider (devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +24
Aura fear (20 ft, DC 19)
DEFENSE
AC 28, touch 12, flat-footed 25 (+3 Dex, +16 natural, -1 size)
hp 162 (12d10+96); regeneration 5 (good weapons, good spells)
Fort +12, Ref +11, Will +11
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 24
OFFENSE
Speed 40 ft., fly 60 ft. (good)
Melee +1 vorpal scythe +20/+15/+10 (2d6+11/19-20/x4) and 2 wings +13 (1d6+3)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 13th)
Constant—detect good, detect magic
At Will—blasphemy (DC 20), charm person (DC 14), greater invisibility, greater teleport (self plus 50 pounds of objects only), polymorph (self only), plane shift, prying eyes
3/day—chain lightning (DC 19), discern location, forcecage (DC 20), horrid wilting (DC 21)
1/day—summon (9th , kyton, 100%).
STATISTICS
Str 24, Dex 16, Con 26, Int 14, Wis 16, Cha 17
Base Atk +12; CMB +20; CMD 33
Feats Critical Focus, Flyby Attack, Improved Critical (scythe), Lunge, Skill Focus (Perception), Weapon Focus (scythe)
Skills Bluff +18, Fly +20, Intimidate +18, Knowledge (planes) +17, Linguistics +17, Perception +24, Sense Motive +18, Stealth +14
Languages Celestial, Common, Draconic, Infernal (plus 12 others of GM’s choice); telepathy 100 ft.
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Editor's NotesThis creature's caster level doesn't equal its HD. Although a little unusual, it shouldn't have much impact on the game.
Based on its caster level and CHA bonus, it has Concentration +16.
LoreCharacters with ranks in Knowledge (planes) can learn more about a Ashmede. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
Knowledge (planes)
DC |
Result |
23 |
Swift as lightning, the ashmede are Hell’s judgement given corporeal form.
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28 |
Many targets have tried to flee from Hell’s judgement only to find the ashmede can track them to any place, any land, or any plane. |
33 |
An ashmede’s concern is primarily with the oath-breaker. Typically they will try to isolate or kidnap that target if he is likely to have the support of others.
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38 |
The greatest weakness that the ashmede possess is that with the kyton’s winning their independence, the ashmede most often have to hunt alone or in small teams. (Though that may bring little comfort to their target!)
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