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Devil, Ink (3PP)

This small devil is black as night and wears a small red hat. A wicked grin flashes black teeth, and the creature nervously wrings its hands, bearing long needle-like claws.

Ink Devil CR 3

XP 800
LE Small outsider (devil, evil, extraplanar, lawful)
Init +5; Senses darkvision 60 ft., see in darkness; Perception +6
Aura fear (5 ft., DC 13)

DEFENSE

AC 18, touch 16, flat-footed 13 (+5 Dex, +2 natural, +1 size)
hp 26 (4d10+4 HD)
Fort +5, Ref +9, Will +0
Immune fire and poison; Resist acid 10, cold 10

OFFENSE

Speed 30 ft.
Melee bite +9 (1d6+1) and 2 claws +9 (1d4)
Special Attacks corrupt scroll, devil's mark, disrupt concentration
Spell-Like Abilities (CL 4th; concentration +8)

At willarcane mark, detect magic, erase, greater teleport (self plus 50 lb. of objects only), invisibility (self only), read magic
1/dayexplosive runes (DC 17), summon (level 4, 1d4+1 lemures 40% or 1 ink devil 25%)

STATISTICS

Str 12, Dex 20, Con 12, Int 20, Wis 8, Cha 18
Base Atk +4; CMB +4; CMD 19
Feats Deceitful, Scribe ScrollB, Weapon Finesse
Skills Appraise +9, Bluff +18, Craft (books) +12, Diplomacy +11, Disable Device +9, Disguise +15, Escape Artist +9, Intimidate +6, Knowledge (arcana) +17, Knowledge (history) +6, Knowledge (local) +6, Knowledge (religion) +6, Knowledge (planes) +10, Linguistics +15, Stealth +6, Perception +6, Sense Motive +7, Use Magic Device +11 (+13 scrolls); Racial Modifiers +8 Bluff, +8 Knowledge (arcana), +8 Linguistics, +8 Sense Motive
Languages Abyssal, Celestial, Common, Draconic, Infernal; telepathy 120 ft.

SPECIAL ABILITIES

Corrupt Scroll (Su)

An ink devil can corrupt the magic within any scroll by touch. Any such corrupted scroll requires a DC 16 CL check to use successfully. If the check fails, the scroll's spell affects the caster if it is a ranged spell or affects the nearest devil if it is a personal spell.

Devil's Mark (Ex)

Ink devils can throw ink from their fingertips as a ranged touch attack. If it hits, the affected creature takes no damage but gains a devil's mark—a black, red, or purple tattoo in the shape of an archduke's personal seal (most often Mammon but sometimes Beelzebub, Asmodeus, Dispater, or others). Any devil's magic performed against the marked creature gains a +4 competency bonus due to the mark, including touch spells, innate spell-like or supernatural abilities (which increase their save DC by 4), and magic drawn from a scroll or other item by a devil. The mark can be removed only by remove curse (CL 7th), followed immediately by erase (that must make a CL check against a 4th-level caster). In addition, the mark detects as faintly evil and often shifts its position on the body. Paladins, witchfinders, and clerics of an inquisition may consider such a mark proof that a character has made a pact with a devil.

Disrupt Concentration (Ex)

Their sharp, shrill tongues and sharper claws make ink devils more distracting than their own combat prowess might indicate. As a swift action, an ink devil can force a single foe to make a DC 16 concentration check or suffer spell failure for a spell cast that round. This is a sonic effect and is Cha-based.