This small devil is black as night and wears a small red hat. A wicked grin flashes black teeth, and the creature nervously wrings its hands, bearing long needle-like claws.
XP 800 DEFENSE
AC 18, touch 16, flat-footed 13 (+5 Dex, +2 natural, +1 size) OFFENSE
Speed 30 ft.
At will—arcane mark, detect magic, erase, greater teleport (self plus 50 lb. of objects only), invisibility (self only), read magic STATISTICS
Str 12, Dex 20, Con 12, Int 20, Wis 8, Cha 18 SPECIAL ABILITIESCorrupt Scroll (Su)An ink devil can corrupt the magic within any scroll by touch. Any such corrupted scroll requires a DC 16 CL check to use successfully. If the check fails, the scroll's spell affects the caster if it is a ranged spell or affects the nearest devil if it is a personal spell. Devil's Mark (Ex)Ink devils can throw ink from their fingertips as a ranged touch attack. If it hits, the affected creature takes no damage but gains a devil's mark—a black, red, or purple tattoo in the shape of an archduke's personal seal (most often Mammon but sometimes Beelzebub, Asmodeus, Dispater, or others). Any devil's magic performed against the marked creature gains a +4 competency bonus due to the mark, including touch spells, innate spell-like or supernatural abilities (which increase their save DC by 4), and magic drawn from a scroll or other item by a devil. The mark can be removed only by remove curse (CL 7th), followed immediately by erase (that must make a CL check against a 4th-level caster). In addition, the mark detects as faintly evil and often shifts its position on the body. Paladins, witchfinders, and clerics of an inquisition may consider such a mark proof that a character has made a pact with a devil. Disrupt Concentration (Ex)Their sharp, shrill tongues and sharper claws make ink devils more distracting than their own combat prowess might indicate. As a swift action, an ink devil can force a single foe to make a DC 16 concentration check or suffer spell failure for a spell cast that round. This is a sonic effect and is Cha-based. |