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Devil, Gladiatrix (Domination Devil)

Clad in spiked black armor, this female humanoid’s face is covered by a scowling mask. Only her eyes are visible beneath the black metal. Her muscles are taut as she whirls around a dire flail with dangerously exquisite grace.

Domination Devil (Gladiatrix) CR 7

XP 3,200
LE Large outsider (devil, evil, extraplanar, lawful)
Init +10; Senses darkvision 60 ft., see in darkness; Perception +12


AC 21, touch 12, flat-footed 18 (+7 armor, +3 Dex, +2 natural, -1 size)
hp 84 (8d10+40)
Fort +7, Ref +12, Will +7
Defensive Abilities uncanny dodge; DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 18


Speed 40 ft. (30 ft. in armor)
Melee +1 dire flail +13/+13/+8 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attack flail master, maniac charge, team fighting


Str 18, Dex 22, Con 20, Int 9, Wis 12, Cha 14
Base Atk +8; CMB +13; CMD 29
Feats Combat Reflexes, Improved Initiative, Two-Weapon Fighting, Weapon Focus (dire flail)
Skills Acrobatics +14, Climb +12, Intimidate +13, Knowledge (planes) +10, Perception +12
Languages Celestial, Common, Draconic, Infernal


Flail Master (Ex)

Gladiatrixes undergo a grueling training regimen with dire flails. A gladiatrix’s skill is such that the penalties for two-weapon fighting are further reduced by 2 and she receives a +4 competence bonus on damage rolls. Both of these benefits apply only when using flails.

Manic Charge (Ex)

A gladiatrix can charge up to triple her normal speed (up to 120 ft.) instead of double as normally allowed. Furthermore, she can make up to two turns of no more than 90 degrees while charging.

Team Fighting (Ex)

When two gladiatrixes flank an opponent, they each receive a +4 flanking bonus to attack rolls instead of the normal +2.


Characters with ranks in Knowledge (planes) can learn more about a Gladiatrix. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (planes)

DC Result
12 Gladiatrixes are experts in coordinated combat. They use their flails to bind weapons and trip opponents.
17 Gladiatrixes possess none of the magical powers possessed by most devils but only good-aligned weapons can pierce their skin.
22 Gladiatrixes are honor bound to only show their face to the Lady of Pain; it is said that by unmasking a gladiatrix she loses access to her special attacks.
27 The gladiatrixes believe that the Lady of Pain was once one of their own kind. They say that it was through combat with mortals and in the arena that she grew powerful and disposed of the previous whore queen.