XP 51,200
LE Medium outsider (devil, evil, extraplanar)
Init +11; Senses darkvision 60 ft., scent; Perception +27
DEFENSE
AC 29, touch 17, flat-footed 22 (+7 Dex, +12 natural)
hp 229 (17d10+136)
Fort +15, Ref +17, Will +17
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 26
OFFENSE
Speed 30 ft.
Melee 2 claws +24 (1d8+7 plus 1d4 Cha drain), or flaming burst ranseur +25/+20/+15/+10 (2d4+10/19–20/×3)
Special Attacks 1d4 Cha drain
Spell-Like Abilities (CL 16th; concentration +25)
Constant—fly, true seeing
At will—blur, greater teleport (self plus 50 lb. of objects only), magic circle against good
5/day—scorching ray
3/day—dominate person (DC 24), flame strike (DC 24), greater dispel magic, quickened haste (self only)
1/day—summon devil (level 6, 3 barbed devils 35%)
STATISTICS
Str 24, Dex 25, Con 27, Int 20, Wis 24, Cha 29
Base Atk +17; CMB +24; CMD 41
Feats Combat Expertise, Combat Reflexes, Great Fortitude, Improved Critical (ranseur), Improved Disarm, Improved Initiative, Power Attack, Quicken Spell-Like Ability (haste), Weapon Focus (ranseur)
Skills Acrobatics +27, Bluff +29, Diplomacy +24, Fly +19, Intimidate +21, Knowledge (arcana) +22, Knowledge (planes) +24, Perception +27, Sense Motive +27, Spellcraft +24, Stealth +27, Use Magic Device +37; Racial Modifiers +8 Use Magic Device
Languages Abyssal, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SQ devilish weapons
SPECIAL ABILITIES
Devilish Weapons (Su)
Any weapons wielded by a chort possess the flaming burst property and are considered evil aligned for the purposes of overcoming DR.