Armored like an infernal knight upon some monstrous steed, this fiend of iron and nails scuttles upon six bladed, beetle-like legs.
XP 3,200 DEFENSE AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size) OFFENSE Speed 40 ft., climb 40 ft.
At will—greater teleport (self plus 50 lbs. of objects only) STATISTICS Str 20, Dex 17, Con 19, Int 14, Wis 16, Cha 15 SPECIAL ABILITIES Construct FormDespite being true devils, levalochs possess a number of immunities common to constructs, including immunity to ability damage, ability drain, death effects, death from massive damage, disease, energy drain, exhaustion, fatigue, necromancy effects, nonlethal damage, paralysis, sleep effects, and stunning. Upon being reduced to 0 hit points, they are immediately destroyed. Hellstrider (Su)A levaloch is not impeded by difficult terrain, and can move or charge through such squares as normal. It can also cross areas covered with dangerous impediments (such as caltrops or thorns) without being damaged or hindered. The creature's legs are immune to acid and cold, allowing it to cross even rivers of acid without being damaged or hindered as long as the hazard is fewer than 4 feet deep. This ability does not protect a levaloch against magical hindrances like black tentacles, web, or similar spells. Merciless Blow (Su)Any trident attack a levaloch makes against entangled creatures deals an extra 2d6 points of damage. Phalanx (Ex)All devils adjacent to a levaloch gain a +1 morale bonus on attack rolls and to AC. Stability (Ex)A levaloch gains a +4 bonus to CMD against bull rush and trip. |