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Devil, Warmonger

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Armored like an infernal knight upon some monstrous steed, this fiend of iron and nails scuttles upon six bladed, beetle-like legs.

Warmonger Devil (Levaloch) CR 7

XP 3,200
LE Large outsider (devil, evil, extraplanar, lawful)
Init +7; Senses darkvision 60 ft., see in darkness; Perception +16


AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
hp 84 (8d10+40)
Fort +10, Ref +9, Will +5
Defensive Abilities construct form; DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 12


Speed 40 ft., climb 40 ft.
Melee mwk trident +13/+8 (2d6+7), 2 legs +7 (1d8+2) or 2 claws +12 (1d6+5), 2 legs +7 (1d8+2)
Ranged mwk trident +10 (2d6+7) or net +10 ranged touch (entangle)
Space 10 ft.; Reach 10 ft.
Special Attacks merciless blow, trample (1d8+7, DC 19)
Spell-like Abilities (CL 12th; concentration +14)

At willgreater teleport (self plus 50 lbs. of objects only)
1/daysummon (level 4, 1d4 lemures or 1 bearded devil 40%)


Str 20, Dex 17, Con 19, Int 14, Wis 16, Cha 15
Base Atk +8; CMB +14; CMD 27 (31 vs. bull rush and trip)
Feats Combat Reflexes, Improved Initiative, Power Attack, Toughness
Skills Acrobatics +14, Bluff +13, Climb +17, Craft (weapons) +9, Intimidate +13, Knowledge (dungeoneering, engineering) +9, Knowledge (planes) +13, Perception +16, Stealth +12 (+18 among metal objects or debris); Racial Modifiers +2 Perception, +2 Stealth (+8 Stealth among metal objects or debris)
Languages Celestial, Draconic, Infernal; telepathy 100 ft.
SQ hellstrider, phalanx, stability


Construct Form

Despite being true devils, levalochs possess a number of immunities common to constructs, including immunity to ability damage, ability drain, death effects, death from massive damage, disease, energy drain, exhaustion, fatigue, necromancy effects, nonlethal damage, paralysis, sleep effects, and stunning. Upon being reduced to 0 hit points, they are immediately destroyed.

Hellstrider (Su)

A levaloch is not impeded by difficult terrain, and can move or charge through such squares as normal. It can also cross areas covered with dangerous impediments (such as caltrops or thorns) without being damaged or hindered. The creature's legs are immune to acid and cold, allowing it to cross even rivers of acid without being damaged or hindered as long as the hazard is fewer than 4 feet deep.

This ability does not protect a levaloch against magical hindrances like black tentacles, web, or similar spells.

Merciless Blow (Su)

Any trident attack a levaloch makes against entangled creatures deals an extra 2d6 points of damage.

Phalanx (Ex)

All devils adjacent to a levaloch gain a +1 morale bonus on attack rolls and to AC.

Stability (Ex)

A levaloch gains a +4 bonus to CMD against bull rush and trip.