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Devil, Hesperian (Accomplice Devil)

This robed figure appears human except for snakelike eyes, a pair of devilish horns, and the occasional dart of a forked tongue.

Accomplice Devil (Hesperian) CR 4

XP 1,200
LE Medium outsider (devil, evil, extraplanar, lawful, shapechanger)
Init +4; Senses darkvision 60 ft., detect good, see in darkness; Perception +10

DEFENSE

AC 17, touch 10, flat-footed 17 (+7 natural)
hp 33 (6d10)
Fort +5, Ref +2, Will +8
Defensive Abilities all-around vision; DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 15

OFFENSE

Speed 30 ft., climb 20 ft., swim 20 ft.
Melee 2 bites +7 (1d6+1 plus poison) (amphisbaena form only) or heavy mace +7/+2 (1d8+1) (natural form only)
Spell-Like Abilities (CL 6th; concentration +8)

Constantdetect good
At willguidance, hypnotism (DC 13), light, message, prestidigitation, read magic
3/daybeguiling gift (DC 13), burning hands (DC 13), darkness, daylight, greater teleport (self plus 50 lbs. of objects only)
1/daycharm person (DC 13), eagle's splendor, suggestion (DC 15)

STATISTICS

Str 13, Dex 10, Con 11, Int 14, Wis 13, Cha 14
Base Atk +6; CMB +7; CMD 17
Feats Combat Casting, Improved Initiative, Iron Will
Skills Bluff +15, Climb +9, Diplomacy +15, Intimidate +11, Knowledge (local) +11, Knowledge (planes) +11, Knowledge (religion) +11, Perception +10, Sense Motive +10, Swim +9; Racial Modifiers +4 Bluff, +4 Diplomacy
Languages Celestial, Draconic, Infernal; telepathy 100 ft.
SQ change shape (any Medium humanoid or Medium amphisbaena; alter self or beast shape III)

SPECIAL ABILITIES

All-Around Vision (Ex)

A hesperian has all-around vision only in amphisbaena form.

Poison (Ex)

Bite—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Con; cure 1 save. The save DC is Constitution-based.