From the tip of its lashing tail to the serrated features of its fang-filled visage, this fiery-eyed sentinel bristles with barbs.
XP 12,800 DEFENSE
AC 26, touch 16, flat-footed 20 (+6 Dex, +10 natural) OFFENSE
Speed 30 ft.
At will—greater teleport (self plus 50 lbs. of objects only), hold person (DC 17), major image (DC 17), produce flame, pyrotechnics (DC 16), scorching ray (2 rays only) 1/day—order's wrath (DC 18), summon (level 4, 1 barbed devil 35%), unholy blight (DC 18)
STATISTICS
Str 23, Dex 23, Con 22, Int 12, Wis 15, Cha 18 SPECIAL ABILITIES
Barbed Defense (Su)A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil's barbs. Melee weapons with reach do not endanger a user in this way. Fear (Su)A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based. Grab (Ex)A barbed devil can use its grab attack against a foe up to Medium sizeImpale (Ex)A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check. |