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Demon, Quasit

Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry.

Quasit CR 2

XP 600
CE Tiny outsider (chaoticdemonevilextraplanar)
Init +6; Senses darkvision 60 ft.; Perception +7

 DEFENSE

AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 16 (3d10); fast healing 2
Fort +1, Ref +5, Will +4
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10

 OFFENSE

Speed 20 ft., fly 50 ft. (perfect)
Melee 2 claws +7 (1d3–1 plus poison), bite +7 (1d4–1)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th)
At will—
detect good, detect magic, invisibility (self only)
1/day—
cause fear (30-foot radius, DC 11)
1/week—
commune (six questions)

 STATISTICS

Str 8, Dex 14, Con 11, Int 11,Wis 12, Cha 11
Base Atk +3; CMB +0; CMD 12
Feats Improved Initiative, Weapon Finesse
Skills Bluff +6, Fly +20, Intimidate +6, Knowledge (planes) +6, Perception +7, Stealth +16
Languages Abyssal, Common; telepathy (touch)
SQ change shape (2 of the following forms: bat, Small centipede, toad, or wolf; polymorph)

 SPECIAL ABILITIES

Poison (Ex)

Claw—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves.