Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Demons‎ > ‎

Demon, Marilith

This snake-bodied fiend has a six-armed woman's torso, pointed ears, and glittering, otherworldly eyes.
Marilith CR 17

XP 102,400
CE Large outsider (chaoticdemonevilextraplanar)
Init +4;
Senses darkvision 60 ft., trueseeingPerception +31
Aura unholy aura (DC 25)


AC 32, touch 17, flat-footed 28 (+4 deflection, +4 Dex, +15 natural, –1 size)
hp 264 (16d10+176)
Fort +25, Ref +18, Will +13
DR 10/cold iron and good; Immune electricity and poison; Resist acid 10, cold 10, fire 10; SR 28


Speed 40 ft.
Melee +1 longsword +24/+19/+14/+9 (2d6+8/17–20), 5 +1 longswords +24 (2d6+4/17–20), tail slap +17 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +17 (2d6+3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (tail slap, 2d6+10 plus crushing coils), infuse weapon, multiweapon mastery
Spell-Like Abilities (CL 16th)
true seeing, unholy aura (DC 25)
At will—
greater teleport (self plus 50 lbs. of objects only), project image (DC 24), telekinesis (DC 22)
blade barrier (DC 23), fly
1/day—summon (level 5, 1 marilith 20%, 1 nalfeshnee at 35%, or 1d4 hezrous at 60%)


Str 25, Dex 19, Con 32, Int 18, Wis 18, Cha 25
Base Atk +16; CMB +24 (+28 grapple); CMD 42 (can't be tripped)
Feats Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Improved Critical (longsword), Improved Disarm, Power Attack, Weapon Focus (longsword)
Skills Acrobatics +23, Bluff +26, Diplomacy +26, Fly +18, Intimidate +26, Knowledge (engineering) +20, Perception +31, Sense Motive +23, Stealth +19, Use Magic Device +26; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.


Crushing Coils (Ex)

A creature that takes damage from a marilith's constrict attack must succeed on a DC 25 Fortitude save or lose consciousness for 1d8 rounds. The save DC is Strength-based.

Infuse Weapon (Su)

Any weapon a marilith wields gains a +1 enhancement bonus to attack and damage, and strikes as if it were a chaotic and evil cold iron weapon (in addition to retaining the qualities of its actual composition).

Multiweapon Mastery (Ex)

A marilith never takes penalties to her attack roll when fighting with multiple weapons.

Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games