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Demon, Vrolikai

This black-skinned, bat-winged demon has four arms; a long, thin tail; and a leering, fanged face with dead, white eyes.

Vrolikai CR 19

XP 204,800
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +10; Senses darkvision 120 ft., low-light vision, true seeing; Perception +36


AC 35, touch 16, flat-footed 28 (+6 Dex, +1 dodge, +19 natural, -1 size)
hp 332 (19d10+228)
Fort +18, Ref +17, Will +17
DR 15/cold iron and good; Immune death effects, electricity, poison; Resist acid 10, cold 10, fire 10; SR 30


Speed 40 ft., fly 60 ft. (perfect)
Melee +1 black flame knife +29/+24/+19/+14 (1d6+11/19-20 plus energy drain), 3 +1 black flame knives +29 (1d6+6/19-20 plus energy drain), bite +23 (1d8+5), sting +23 (1d6+5 plus madness) or bite +28 (1d8+10), 4 claws +28 (1d6+10), sting +28 (1d6+10 plus madness)
Space 10 ft.; Reach 10 ft.
Special Attacks black flame knives, death-stealing gaze, multiweapon mastery
Spell-Like Abilities (CL 19th; concentration +27)

Constant--true seeing
At will--deeper darkness, enervation, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 23)
3/day--quickened enervation, regenerate, silence (DC 20), vampiric touch
1/day--mass hold monster (DC 27), summon (level 6, 1 marilith 50% or 1d4 glabrezus 75%), symbol of death (DC 26)


Str 30, Dex 23, Con 35, Int 22, Wis 23, Cha 26
Base Atk +19; CMB +30; CMD 47
Feats Cleave, Combat Expertise, Dodge, Flyby Attack, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Quicken Spell-Like Ability (enervation), Vital Strike
Skills* Acrobatics +25 (+29 jump), Bluff +30, Fly +34, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +28, Perception +36, Sense Motive +28, Spellcraft +25, Stealth +24 (+32 in shadowy areas), Survival +25, Use Magic Device +27; Racial Modifiers +8 Perception, +8 Stealth in shadowy areas
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.


Black Flame Knives (Su)

A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a free action. These weapons function as +1 daggers that bestow one permanent negative level on a successful hit. A DC 27 Fortitude negates the negative level, although on a critical hit, no save is allowed. The save DC is Charisma-based.

Death-Stealing Gaze (Su)

1 permanent negative level, 30 ft., Fort DC 27 negates. Creatures slain by these negative levels become juju zombies (see page 291) under the vrolikai's control. The save DC is Charisma-based. This is a gaze attack.

Madness (Su)

A creature stung by a vrolikai's tail must make a DC 27 Will save to resist taking 1d6 points of Charisma drain and becoming confused for 1d4 rounds. On a successful save, the victim is instead staggered for 1d4 rounds as strange visions assault its mind. This is a mindaffecting effect. The save DC is Charisma-based.

Multiweapon Mastery (Ex)

A vrolikai never takes penalties on its attack roll when fighting with multiple weapons.

Editor's Note
This demon seems to be missing its 4 additional class skills determined by the creature's theme. This may not be crucial, but if desired, we suggest picking 4 of the following skills and adding 3 to the final modifier for each: Acrobatics, Intimidate, Knowledge (arcana), Spellcraft, Survival, Use Magic Device.