This rancid-smelling mound of animated ooze has about its shifting countenance the hideous shape of a half-melted man.
XP 19,200 DEFENSE
AC 28, touch 18, flat-footed 20 (+7 Dex, +1 dodge, +10 natural) OFFENSE
Speed 40 ft., climb 20 ft., swim 80 ft.
At will--create water, greater teleport (self plus 50 lbs. of objects only), liquid leap (see below), telekinesis (DC 19) STATISTICS
Str 26, Dex 25, Con 24, Int 15, Wis 19, Cha 18 SPECIAL ABILITIES
Liquid Leap (Sp)As long as an omox is in contact with liquid, it can use dimension door as a swift action (CL 12th); its starting and ending points must be connected by a contiguous mass of liquid. Slime (Su)An omox's nauseating body is composed of sticky, acidic slime. As an attack action, it can hurl a glob of slime (range increment 20 feet). Any creature that is struck by the glob must make a DC 23 Reflex save or become entangled for 1d6 rounds. The save DC is Constitution-based. Smothering (Ex)An omox can use its grab ability against a creature of any size. When it grabs a foe, it attempts to flow over and into the victim's mouth and nose to smother it. Each round the omox maintains its grapple, its victim cannot breathe or speak. See rules for suffocation here. |