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Demon Lord, Orcus (Demon Prince of the Undead)

This demonic humanoid is squat and bloated, standing nearly three times as tall as a normal human. It goat-like head sports large, spiraling ram-like horns. Its legs are covered in thick brown fur and end in hooves. Large powerful arms wield a wicked skull-tipped wand. Two large, black, bat-like wings protrude from its back and a long, snake-like tail, tipped with a sharpened barb, trails behind it.

Orcus (Demon Prince of the Undead) CR 35

XP 52,480,000
CE Huge outsider (chaotic, demon, evil, extraplanar)
Init +10; Senses darkvision 60 ft., life sight 40 ft. (20 rounds), true seeing; Perception +65
Aura destructive aura (30 ft., +7 damage, 15 rounds); fear (60-ft., Will DC 44, CL 35th), unholy aura (DC 30)


AC 55, touch 35, flat-footed 49 (+6 Dex, +20 natural, –2 size, +9 insight, +12 profane)
hp 742 (45d10+495); fast healing 5
Fort +37, Ref +21, Will +35
Defensive Abilities death’s embrace; DR 25/cold iron and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 46


Speed 40 ft., fly 60 ft. (average)
Melee +5 unholy greatclub +62/+57/+52/+47 (2d8+26 plus death) or 2 slams +57 (2d6+14), sting +52 (2d4+7 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks channel negative energy 15/day (DC 19, 8d6), channel negative energy to command undead 12/day, (DC 32) destructive smite 12/day (+7 damage), scythe of evil 2/day (7 rounds)
Spell-Like Abilities (CL 35th)

Constantspeak with dead, true seeing, unholy aura (DC 30)
At willanimate dead, blasphemy (DC 29), charm monster (DC 26), deeper darkness, desecrate, detect good, detect magic, detect thoughts (DC 25), fear (DC 26), greater dispel magic, greater teleport (self plus 50 pounds of objects only), lightning bolt (DC 28), polymorph, read magic, suggestion (DC 28), symbol of death (DC 30), symbol of pain (DC 27), tongues (self only), true seeing, unhallow, unholy blight (DC 26), wall of fire
3/daysummon (level 9, 1d4 mariliths, 1d3 nalfeshnees, or 1 balor 100%)
1/dayfeeblemind (DC 29), summon (level 9, 90 HD of undead 100%)

Domain Spell-Like Abilities (CL 15th)

12/day—bleeding touch (7 rounds), touch of evil (7 rounds)

Necromancer Spell-Like Abilities (20th)

12/day—grave touch (10 rounds)

Unholy Spells Prepared (CL 15th)

8thcloak of chaos (DC 27), create greater undeadD , mass inflict critical wounds (DC 27)
7thdestructionD (DC 26), mass inflict serious wounds (DC 26), repulsion (DC 26), word of chaos (DC 26)
6thgeas/quest (DC 25), harm (DC 25), harmD (DC 25), mass inflict moderate wounds (DC 25, x2)
5thbreak enchantment, dispel good (DC 24), dispel goodD (DC 24), dispel law (DC 24), slay living (DC 24, x2), scrying
4th--death ward, death wardD, dimensional anchor, divine power, inflict critical wounds (DC 23, x2), spell immunity
3rdbestow curse (DC 22, x2), blindness/deafness (DC 22), contagion (DC 22), inflict serious wounds (DC 22, x2), magic circle against goodD, protection from energy
2ndbull’s strength, death knell (DC 21), inflict moderate wounds (DC 21, x3), shatter (DC 21), shatterD (DC 21), silence (DC 21)
1stbane (DC 20), cause fearD (DC 20), command (DC 20), detect undead, doom (DC 20), entropic shield, inflict light wounds (DC 20, x3)
0 (at will)—bleed (DC 19), guidance, light, resistance

D domain spell; Domains Death, Destruction, Evil

Necromancer Spells Prepared (CL 20th)

9thenergy drain (DC 28, x2), meteor swarm (DC 28), soul bind (DC 28), wail of the banshee (DC 28), wish
8thcreate greater undead, horrid wilting (DC 27, x3), iron body, polar ray
7thcontrol weather, finger of death (DC 26, x2), limited wish, spell turning, waves of exhaustion
6thacid fog, circle of death (DC 25, x2), create undead (x2), eyebite (DC 25)
5thblight (DC 24), cloudkill (DC 24, x2), cone of cold (DC 24), magic jar (DC 24), symbol of pain (DC 24), waves of fatigue
4thanimate dead, bestow curse (DC 23), enervation (x2), ice storm, shout (DC 23), wall of fire
3rdgaseous form, gentle repose, halt undead (DC 22), haste, ray of exhaustion (DC 22, x2), vampiric touch
2ndfalse life, flaming sphere (DC 21), ghoul touch (DC 21), gust of wind (DC 21), scare (DC 21), scorching ray, spectral hand
1stcause fear (DC 20), chill touch (DC 20), grease (DC 20), hold portal, obscuring mist, ray of enfeeblement (x3)
0 (at will)acid splash, arcane mark, dancing lights, disrupt undead, touch of fatigue (DC 19)


Str 38, Dex 22, Con 33, Int 28, Wis 28, Cha 34
Base Atk +45; CMB +61; CMD 98
Feats Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Casting, Combat Expertise, Command UndeadB, Craft Wand, Craft Wondrous Item, Critical Focus, Deceitful, Empower Spell, Extend Spell, Great Cleave, Great Fortitude, Heighten Spell, Improved Initiative, Iron Will, Maximize Spell, Power Attack, Quicken Spell, Sickening Critical, Staggering Critical, Stunning Critical
Skills Bluff +64, Diplomacy +60, Disguise +14, Escape Artist +51, Fly +50, Heal +54, Intimidate +60, Knowledge (arcana) +57, Knowledge (history) +54, Knowledge (nobility) +54, Knowledge (planes) +57, Knowledge (religion) +54, Perception +69, Sense Motive +61, Spellcraft +57, Survival +54; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Giant, Goblin, Ignan, Infernal, Sylvan; telepathy 100 ft.
SQ planar omniscience
Gear Wand of Orcus


Poison (Ex)

Sting—injury; save Fort DC 43; onset immediate; frequency 1/round for 10 rounds; effect 2d6 Constitution; cure 3 consecutive saves. The save DC is Constitution-based.


Unique Item: Wand of Orcus

Mighty Orcus wields a huge black skull-tipped rod that functions as a Large +5 unholy greatclub.

It slays any living creature it touches if the target fails a DC 40 Fortitude save. Orcus, can at will, shut this ability off so as to allow his wand to pass into the Material Plane (and usually into the hands of one of his servants).

Further, the wand has the following powers (Caster Level 20th; save DC 25 + spell level):

3/dayanimate dead, deeper darkness, desecrate, fear, unhallow
2/dayblasphemy, unholy aura