XP 9,830,400 DEFENSEAC 48, touch 41, flat-footed 35 (+4 deflection, +13 Dex, +7 natural, +14 profane) OFFENSESpeed 60 ft., fly 90 ft. (good) Constant—detect good, detect law, freedom of movement, tongues, true seeing, unholy aura (DC 33) STATISTICSStr 34, Dex 36, Con 42, Int 35, Wis 32, Cha 40 SPECIAL ABILITIESCruel Shot (Ex)Nocticula is adept at making ranged attacks to strike cruel shots that deal significant and humiliating damage. She adds her Charisma bonus to all damage dealt by ranged weapons. Domination (Su)As a standard action, Nocticula can crush a foe’s will. The target must be visible to Nocticula and within 120 feet. It must succeed at a DC 43 Will save or fall instantly under Nocticula’s influence as dominate monster (CL 30th). If she uses domination against a humanoid creature, she may instead choose to use the ability as a swift action, and it functions as dominate person. As long as the target is under this effect, it gains a +4 profane bonus on all saving throws against targets other than Nocticula. Energy Drain (Su)Nocticula’s energy drain functions identically to that of a succubus, except that she drains 2 levels when she uses this ability against mythic creatures, or 1d6+4 levels against non-mythic creatures. Poison (Ex)Sting or hand crossbow—injury; save Fort DC 44; frequency 1/round for 6 rounds; effect 1d4 Wisdom drain plus paralysis for 1 round. Anyone who fails two consecutive saves against this poison is permanently blinded. The save DC is Constitution-based. Profane Ascension (Su)As a swift action while in an act of passion with a willing mortal, Nocticula may grant a profane ascension. The target’s name appears in glowing Abyssal runes on Nocticula’s wings, and a crimson mark manifests somewhere on the target’s body. The target immediately gains a +6 profane bonus to any one ability score of its choice, a +4 profane bonus to any other ability score of its choice, and the see in darkness ability. A single creature may have only one profane ascension in effect at any one time. As long as the effect persists, Nocticula can communicate telepathically with the target across any distance and may use any of her spell-like abilities through the target, manifesting them as if the target were using them. A profane ascension may be removed by a miracle or wish. Nocticula can remove it as a free action, dealing 4d6 points of Charisma drain and imparting 1d10+10 permanent negative levels to the victim. Seductive Presence (Su)Unlike most demon lords, Nocticula does not possess a frightful presence ability. Rather, she has a seductive presence that she can activate as a free action whenever she speaks or uses a spell-like ability. Anyone within 180 feet who fails a DC 43 Fortitude save loses any immunity to mind-affecting effects, charm effects, and compulsion effects, and becomes fascinated by Nocticula for 5d4 rounds. A creature affected by a mind-affecting effect while within this aura remains affected even after leaving Nocticula’s seductive presence. Creatures that succeed at this saving throw are immune to this ability for 24 hours. The save DC is Charisma-based. Swift Transformation (Ex)Nocticula can use her change shape ability as a free action. GEARUnique Item: Shadowkiss
Nocticula’s favored weapon is Shadowkiss, a +5 unholy hand crossbow that magically creates ammunition as it fires. Once a target is damaged by a bolt fired from Shadowkiss, the hand crossbow gains the bane weapon special ability against that target’s creature type on all further attacks. Shadowkiss may only have one bane effect in place at one time. Bolts fired from Shadowkiss gain the ghost touch ability (an effect not normally available to ranged weapons). |