This creature appears as a massive hulking ape-like humanoid standing nearly three times as tall as a normal human. Its head sports large, upright, pointed ears and a large round mouth lined with sharpened teeth. Its body is gray and covered with fine, thin blue hair. A long, serpentine tail, gray and yielding to blue near the barbed end, trails behind it. Two large bat-like wings protrude from its back.
XP 6,560,000 DEFENSE
AC 49, touch 29, flat-footed 45 (+4 Dex, +20 natural, –2 size, +7 insight, +10 profane) OFFENSE
Speed 40 ft., fly 60 ft. (perfect)
At will—blasphemy (DC 27), charm monster (DC 24), deeper darkness, desecrate, detect good, detect thoughts (DC 22), fear (DC 24), greater dispel magic, greater teleport (self plus 50 pounds of objects only), mass charm monster (DC 28), mass suggestion (DC 26), misdirection (DC 22), polymorph, telekinesis (DC 25), tongues (self only), unhallow, unholy blight (DC 24) Prepared Spells (CL 20th)
9th—dominate monster (DC 26), crushing hand, meteor swarm (DC 26), power word kill, wail of the banshee (DC 26) TACTICSFraz-Urb’luu opens combat by pounding his foes with his spells or spell-like abilities. He next assaults them physically by pummeling with his powerful fists and slashing with his tail. A grabbed foe is entwined in his tail and gnashed between the demon prince’s fangs. One of Fraz-Urb’luu’s favorite tactics, after wearing down his opponents, is to summon a demon prince and then immediately teleport away as the prince arrives. STATISTICS
Str 39, Dex 18, Con 44, Int 24, Wis 24, Cha 30 SPECIAL ABILITIESSummon Demonic Entity (Sp)Once per day, Fraz-Urb’luu can attempt to summon a demon lord or demon prince with a 70% chance of success, and deceive the summoned demon into believing it was called by his opponents. The summoned lord or prince must succeed on a DC 44 Will save. If the save fails, it believes that Fraz-Urb’luu’s opponents called it and deals with them appropriately (which usually involves killing the offending party for daring to call a demon prince or lord). The save DC is Charisma-based and includes a +15 racial bonus. This ability is the equivalent of a 9th-level spell. | Servants of Fraz-Urb’luu
Followers of Fraz-Urb’luu are usually evil humanoids and consist of clerics, politicians or aristocrats, sorcerers, and adepts. Devout followers of Fraz-Urb’luu are called Deceivers and must sign a pact of evil with Fraz-Urb’luu. Deceivers can receive spells from Fraz-Urb’luu and are granted access to two of the following domains: Chaos, Evil, Knowledge, and Trickery. |