This creature has the upper body, arms, and head of a green-skinned humanoid, and the lower torso of a great scaled fish. A thin, almost translucent fin runs the length of his back, and a long mane of black hair falls from his head and down his finned back. His eyes are crimson.
XP 3,280,000 DEFENSE
AC 50, touch 35, flat-footed 42 (+8 Dex, +15 natural, –1 size, +9 insight, +9 profane) OFFENSE
Speed 20 ft., swim 60 ft.
Constant—speak with animals (aquatic only), true seeing, unholy aura (DC 27) Spells Prepared (CL 20th)
9th—mage’s disjunction (DC 27), soul bind (DC 27), teleportation circle, time stop TACTICSDagon prefers to use his trident in battle but can attack with his powerful fists if he so chooses. One of his favorite tactics is to grab an air-breathing opponent and dive as deep as he can in the waters where he holds the victim until it drowns. STATISTICS
Str 37, Dex 27, Con 33, Int 26, Wis 29, Cha 28 SPECIAL ABILITIESWater Mastery (Ex)Dagon gains a +2 competence bonus on attack and damage rolls and a +2 competence bonus to AC if both he and his opponent are touching water GEARUnique Item: Embrace of the Uncaring Sea
Dagon’s unique weapon is a +5 unholy mighty cleaving trident. On a successful critical hit, the target must make a DC 39 Fortitude save or begin to drown. This affects even creatures that can ordinarily breathe underwater or are under the effects of a water breathing spell. The target is allowed a new saving throw each round. The drowning continues until either the target is dead, a successful save is made, or the effect is successfully dispelled (CL 30th). Even if the effect is successfully removed, another critical hit starts it once again. The save DC is Constitution-based and includes a +10 racial bonus when used by Dagon. | Servants of Dagon
Followers of Dagon are mermen, locathah, sahuagin, lizardfolk, skum, and evil humanoids that revere the seas and oceans. Devout followers of Dagon are called Scaled Ones and must sign a pact of evil with Dagon. Scaled Ones can receive spells from Dagon and are granted access to two of the following domains: Chaos, Destruction, Evil, and Water. |