This muscular, violet demon walks upon elephantine feet. Large, razor-sharp horns cover its body.
XP 9,600 DEFENSE
AC 25, touch 11, flat-footed 24 (+1 Dex, +14 natural) OFFENSE
Speed 30 ft.
At will--command (DC 14), greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 18) STATISTICS
Str 22, Dex 13, Con 24, Int 15, Wis 17, Cha 16 SPECIAL ABILITIES
Enslave Soul (Su)A kalavakus can attempt to enslave the soul of any mortal creature within 60 feet as a swift action. The kalavakus must have line of sight to the target. The target can resist this special attack with a DC 18 Will save, but is staggered for 1 round even if the save is successful. If the save is successful, the creature is immune to this ability for 24 hours. If the save is a failure, the target’s soul is enslaved—this creature takes a –6 penalty on all attack rolls and saving throws against that kalavakus. If a creature with an enslaved soul is slain by that kalavakus, the soul immediately infuses the demon’s body, affecting it with a heal spell (CL 12th). A kalavakus can have only one mortal soul enslaved at a time—if it enslaves a second soul, the first is released. This is a mind-affecting death effect. The save DC is Charisma-based. Horns (Ex)The kalavakus’s numerous horns can easily catch weapons and yank them away from opponents. The demon gains a +4 racial bonus on all disarm attempts as a result. |