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Demon, Incubus

This darkly handsome humanoid's batlike wings, curving horns, and bestial legs betray his demonic origin.

Incubus CR 6

XP 2,400
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 76 (8d10+32)
Fort +10, Ref +6, Will +8
DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17

OFFENSE

Speed 30 ft., fly 50 ft. (average)
Melee mwk scimitar +14/+9 (1d6+5/18-20) or 2 slams +13 (1d4+5)
Special Attacks pain redoubled
Spell-Like Abilities (CL 8th; concentration +13)

Constanttongues
At willcharm person (DC 16), detect thoughts (DC 17), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 18)
1/daycrushing despair (DC 19), summon (level 3, 2 schirs 40%)

STATISTICS

Str 20, Dex 15, Con 18, Int 16, Wis 15, Cha 21
Base Atk +8; CMB +13; CMD 25
Feats Flyby Attack, Lightning Reflexes, Power Attack, Vital Strike
Skills Acrobatics +6, Bluff +16, Diplomacy +16, Escape Artist +6, Fly +13, Intimidate +16, Knowledge (planes) +14, Perception +13, Sense Motive +13, Spellcraft +14, Stealth +11; Racial Modifiers +8 Intimidate, +8 Perception
Languages Abyssal, Celestial, Common; telepathy 100 ft., tongues
SQ change shape (Small or Medium humanoid; alter self )

SPECIAL ABILITIES

Pain Redoubled (Su)

When an incubus confirms a critical hit with a melee weapon or a natural weapon, that attack deals an additional 2d6 points of nonlethal damage and the target must succeed at a DC 19 Fortitude save or be wracked by pain, becoming sickened for 1d6 rounds. Multiple uses of this ability extend the duration. The save DC is Charisma-based.

Editor's Note
The Incubus appears to be missing its Racial Modifiers for Perception and Intimidate.  GM's are encouraged to used +21 for Perception and +24 for Intimidate.