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Demon, Gharros (Scorpion Demon)

This hideous creature appears to be half-scorpion and half-human. Its upper torso is that of a greenish-silver humanoid with long, flowing dark hair and stark white eyes while its lower torso is that of a reddish-brown scorpion. Its tail splits into two separate stingers and the creature’s mouth is filled with razor-sharp teeth.

Scorpion Demon (Gharros) CR 14

XP 36,400
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +27


AC 28, touch 13, flat-footed 24 (+4 Dex, +15 natural, –1 size)
hp 248 (16d10+160)
Fort +20, Ref +14, Will +9
DR 15/cold iron and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 25


Speed 30 ft.
Melee battleaxe +25/+20/+15/+10 (2d6+10/19–20/x3) or battleaxe +25 (2d6+10/19–20/x3), 2 stings +26 (1d8+10/19–20 plus poison)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th)

At willdarkness, desecrate, detect good, detect magic, mirror image, telekinesis (DC 20), greater teleport (self plus 50 pounds of objects only)
1/daysummon (level 6, 4d10 dretches, 1d4 vrocks, or 1d2 glabrezus 50%; or 1 gharros 20%)


Str 31, Dex 18, Con 30, Int 18, Wis 18, Cha 20
Base Atk +16; CMB +27; CMD 41 (49 vs. trip)
Feats Blind-Fight, Cleave, Great Cleave, Improved Critical (battleaxe), Improved Critical (sting), Improved Initiative, Power Attack, Weapon Focus (sting)
Skills Acrobatics +14, Bluff +24, Climb +29, Diplomacy +21, Escape Artist +20, Intimidate +24, Knowledge (planes) +20, Perception +27, Sense Motive +15, Spellcraft +14, Stealth +13, Survival +23; Racial Modifiers +4 Perception
Languages Abyssal, Common, plus any three; telepathy 100 ft.
Gear battleaxe


Poison (Ex)

Sting—injury; save Fort DC 28; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 1 save.

Editor's Note

For a monster that uses a manufactured weapon, its natural weapons are counted as secondary weapons. Therefore the stings of the Gharros Demon should read: stings +21 (d8+5/19-20/x2).