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Demon, Felius

The horned face of some prehistoric jaguar tops a powerful humanoid frame. Massive arms extend from its fur-covered body and hold a wicked two-bladed sword. Its mouth sports large mandibles and its tail is tipped with a powerful stinger.

Felius Demon CR 15

XP 51,200
CE Huge outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision 60 ft., scent, true seeing; Perception +30

DEFENSE

AC 30, touch 10, flat-footed 28 (+2 Dex, +20 natural, -2 size)
hp 232 (16d10+144)
Fort +14; Ref +12; Will +13; +4 vs. transmutation, -4 vs. gas-based attacks
DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
Weakness vulnerability to sonic

OFFENSE

Speed 40 ft.
Melee +1/+1 two-bladed sword +28/+28/+23/+18/+13 (3d6+12/18-20), bite +21 (1d8+6 plus poison), sting +21 (1d8+6 plus curse)
Space 15 ft.; Reach 15 ft. (20 ft. with sting)
Spell-Like Abilities (CL 16th; concentration +22)

Constant--true seeing
At will--blur, chaos hammer (DC 20), rage
3/day--swift summon nature’s ally VI (Tiger, Dire)
1/month--summon (level 5, 1d3 glabrezu 40%)

STATISTICS

Str 35, Dex 14, Con 28, Int 18, Wis 16, Cha 22
Base Atk
+16; CMB 30; CMD 42
Feats Bleeding Critical, Combat Reflexes, Critical Focus, Improved Critical (two-bladed sword), Improved Initiative, Stand Still, Vital Strike, Weapon Focus (two-bladed sword)
Skills Acrobatics +21, Climb +31, Bluff +25, Handle Animal +25, Knowledge (nature) +23, Knowledge (planes) +23, Perception +30, Sense Motive +22, Stealth +13, Use Magic Device +22; Racial Modifier +8 to Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save DC 27; frequency 1/round for 4 rounds; effect 2 Constitution damage; cure 1 save; The save DC is Constitution based.

Curse Sting (Su)

With its sting, the felius can deliver one of many powerful curses. It can choose to inflict baleful polymorph (DC 17), curse of ages (DC 17), unluck (DC 20) or the curse of lycanthropy (DC 15, weretiger) on its target.

Superior Two-Weapon Fighting (Ex)

A felius suffers no penalties for using a double weapon.

Lore

Characters with ranks in Knowledge (planes) can learn more about a Felius Demon. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (name)

DC Result
DC 20 Felius are skilled combatants who wield double weapons with the ease of a seasoned warrior.
DC 25 The bite of a felius carries a powerful toxin that weakens the immunity of others.
DC 30 Worse than the bite, the sting of the felius can deliver a number of curses such as advanced aging, unluck and lycanthropy.
DC 35 Felius are resistant to transformative magic but suffer greatly from sonic and gas-based attacks.


Editor's Notes

We noted the following errata for this creature:

1.  Due to the improved critical feat, the critical range for the two bladed sword should be 17-20.
2.  The acrobatics skill is missing the modifier for speed in excess of 30 ft. - it should read Acrobatics +21 (+25 when jumping).

GM's are encouraged to use these revised statistics.