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Demon, Derakni

The size of a horse, this demonic locust has a scorpion's stinger and an almost-human face. Its front legs end in clawed hands.

Derakni (Locust Demon)
CR 10

XP 9,600
CE Large outsider (chaotic, demonevil, extraplanar)
Init +10; Senses darkvision 60 ft., scent; Perception +25

DEFENSE

AC 25, touch 15, flat-footed 19 (+6 Dex, +10 natural, –1 size)
hp 126 (11d10+66)
Fort +13, Ref +13, Will +8
DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 21

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee bite +18 (1d4+8 plus poison), 2 claws +18 (1d4+8), sting +18 (1d8+8/19–20 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks dronee
Spell-Like Abilities (CL 12th; concentration +15)

At willcontagion (DC 17), greater teleport (self plus 50 lbs. of objects only), gust of wind
3/dayenervation, quickened summon swarm
1/dayinsect plague, summon (level 4, 1 derakni or 1d4 vescavor swarms 40%)

STATISTICS

Str 26, Dex 23, Con 22, Int 9, Wis 17, Cha 16
Base Atk +11; CMB +20; CMD 36 (44 vs. trip)
Feats Flyby Attack, Improved Critical (sting), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (summon swarm)
Skills Acrobatics +20, Fly +22, Perception +25, Stealth +16, Survival +17; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

SPECIAL ABILITIES

Drone (Su)

The sound of a derakni in flight is a mesmerizing, unsettling drone that causes confusion in all non-demons who hear the sound. A derakni must fly at least 10 feet to activate this ability (which it can do as a free action as part of its move action). Any non-demon creature that begins its turn within 30 feet of a derakni that moved in this manner on its previous turn must succeed at a DC 18 Will save or become confused for 1d4 rounds. A creature that makes this save is immune to the drone of that derakni for 24 hours. Demons are immune to this sonic, mind-affecting effect. The save DC is Charisma-based.

Poison (Ex)

Bite or sting—injury; save Fort DC 21; frequency 1/ round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves.

The save DC is Constitution-based.