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Demon, Coloxus

This figure would be the picture of elegance and refinement were it not for its grotesque fly head and shivering insectile wings.

Coloxus CR 12

XP 19,200
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +13; Senses darkvision 60 ft., scent; Perception +31


AC 26, touch 19, flat-footed 17 (+9 Dex, +7 natural)
hp 168 (16d10+80)
Fort +15, Ref +19, Will +9
DR 10/good; Immune electricity, disease, poison; Resist acid 10, cold 10, fire 10; SR 23


Speed 30 ft., fly 60 ft. (good)
Melee bite +25 (1d6+4 plus siphon), 2 slams +25 (1d4+4)
Special Attacks droning wings, siphon, sneak attack +4d6
Spell-Like Abilities (CL 12th; concentration +18)

At willcontagion (DC 20), invisibility, suggestion (DC 19)
3/dayconfusion (DC 20), haste, quickened invisibility, mind fog (DC 21)
1/daygiant vermin, shadow evocation (DC 21)


Str 19, Dex 28, Con 20, Int 17, Wis 18, Cha 23
Base Atk +16; CMB +25; CMD 39
Feats Agile Maneuvers, Combat Reflexes, Deceitful, Flyby Attack, Hover, Improved Initiative, Quicken Spell-Like Ability (invisibility), Weapon Finesse
Skills Acrobatics +28, Appraise +14, Bluff +29, Diplomacy +14, Disguise +19, Fly +32, Knowledge (arcana, history, planes, and religion) +14, Perception +31, Sleight of Hand +17, Stealth +28; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft., tongues


Droning Wings (Ex)

Once per day, when it flutters its wings as a standard action, a coloxus can create a mesmerizing display of color and a sound-dampening buzzing drone. All creatures within 30 feet that can see the coloxus must make a DC 24 Will save or be slowed for up to 6 rounds. Each subsequent round, the coloxus must take a swift action to maintain the effect or the effect ceases at the end of its turn. Additionally, the sound creates a buffer against sonic energy, granting the fly demon immunity to sonic attacks or effects while it continues to drone. The save DC is Charisma-based.

Siphon (Su)

Any creature bitten by a coloxus must make a DC 23 Fortitude save or take 1d4 points of Charisma damage. A coloxus heals itself of 5 points of damage for every point of Charisma damage it deals. The save DC is Constitution-based.