This creature stands at least 12 feet tall with a squat, pot-bellied body, massive arms, and thick, rounded legs. Its head resembles that of a trunkless and tuskless elephant. Four great backward curving horns sprout from its head behind its eyes. Its skin is slate gray with darker areas on its underbelly and back.
XP 4,800 DEFENSE
AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size) OFFENSE
Speed 40 ft. At will—cause fear (DC 12), darkness, greater dispel magic, greater teleport (self plus 50 pounds of objects only), see invisibility STATISTICS
Str 26, Dex 14, Con 23, Int 6, Wis 14, Cha 12 SPECIAL ABILITIESDouble Damage against Objects (Ex)A balban’s powerful fists are particularly effective against objects. A balban deals double damage against an object or structure. Pound (Ex)A balban that makes a successful grapple check against a foe smaller than itself can smash the opponent into nearby solid objects (walls, floor, ground, etc.) as a standard action. This deals 2d8+12 points of bludgeoning damage to the victim. Further, the victim must succeed on a DC 22 Fortitude save or be stunned for 1 round. A balban can perform this action once per round as long as it maintains the grapple. The save DC is Strength-based. |