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Demon, Balban (Brute Demon)

This creature stands at least 12 feet tall with a squat, pot-bellied body, massive arms, and thick, rounded legs. Its head resembles that of a trunkless and tuskless elephant. Four great backward curving horns sprout from its head behind its eyes. Its skin is slate gray with darker areas on its underbelly and back.

Brute Demon (Balban) CR 8

XP 4,800
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +14


AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size)
hp 103 (9d10+54)
Fort +14, Ref +5, Will +8
DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 19


Speed 40 ft.
Melee 2 slam +16 (2d6+8), bite +16 (1d8+8)
Space 10 ft.; Reach 10 ft.
Special Attacks double damage against objects, pound, trample (2d8+12, DC 22)
Spell-Like Abilities (CL 10th)

At willcause fear (DC 12), darkness, greater dispel magic, greater teleport (self plus 50 pounds of objects only), see invisibility


Str 26, Dex 14, Con 23, Int 6, Wis 14, Cha 12
Base Atk +9; CMB +18; CMD 30
Feats Awesome Blow, Improved Bull Rush, Power Attack, Weapon Focus, Great Fortitude
Skills Intimidate +13, Knowledge (planes) +10, Perception +14, Survival +14
Languages Abyssal


Double Damage against Objects (Ex)

A balban’s powerful fists are particularly effective against objects. A balban deals double damage against an object or structure.

Pound (Ex)

A balban that makes a successful grapple check against a foe smaller than itself can smash the opponent into nearby solid objects (walls, floor, ground, etc.) as a standard action. This deals 2d8+12 points of bludgeoning damage to the victim. Further, the victim must succeed on a DC 22 Fortitude save or be stunned for 1 round. A balban can perform this action once per round as long as it maintains the grapple. The save DC is Strength-based.