XP 2,400
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +18
DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 68 (8d10+24)
Fort +9, Ref +8, Will +7
DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17
OFFENSE
Speed 30 ft.
Melee longsword +12/+7 (1d8+4/19–20) or 2 claws +12 (1d6+4)
Spell-Like Abilities (CL 8th)
At will—detect magic, detect thoughts (DC 14), fear (DC 16), levitate, polymorph (self only)
STATISTICS
Str 18, Dex 15, Con 17, Int 16, Wis 16, Cha 14
Base Atk +8; CMB +12; CMD 24
Feats Blind-Fight, Cleave, Iron Will, Power Attack
Skills Bluff +13, Diplomacy +13, Escape Artist +13, Intimidate +13, Knowledge (planes) +14, Perception +18, Sense Motive +14, Stealth +13, Survival +14; Racial Modifiers +4 Perception
Languages Abyssal, Common; telepathy 100 ft.
Gear longsword