XP 2,400
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE
AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 73 (7d10+35)
Fort +10, Ref +6, Will +5
Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17
OFFENSE
Speed 30 ft.
Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or longspear +12/+7 (1d8+7/×3), bite +7 (1d6+2)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 7th)
Constant—see invisibility
At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only)
1/day—summon (level 3, 1 babau at 40%)
STATISTICS
Str 21, Dex 13, Con 20, Int 14, Wis 13, Cha 16
Base Atk +7; CMB +12; CMD 23
Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth)
Skills Acrobatics +11, Climb +12, Disable Device +11, Escape Artist +11, Perception +19, Sense Motive +11, Sleight of Hand +11, Stealth +22; Racial Modifiers +8 Perception, +8 Stealth
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES
Protective Slime (Su)
A layer of acidic slime coats a babau's skin. Any creature that strikes
a babau with a natural attack or unarmed strike takes 1d8 points of
acid damage from this slime if it fails a DC 18 Reflex save. A creature
that strikes a babau with a melee weapon must make a DC 18 Reflex save
or the weapon takes 1d8 points of acid damage; if this damage
penetrates the weapon's hardness, the weapon gains the broken
condition. Ammunition that strikes a babau is automatically destroyed
after it inflicts its damage.
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Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games
Lore Characters with ranks in Knowledge (the planes) can learn more about babaus. When a character makes a successful skill check, the following lore is revealed, including the lore from the lower DCs.
Knowledge (the Planes)
DC Result
16 This gaunt, abyssal creature is a babau, a demon that specialises in stealth and assassination. This result reveals all outsider and tanar'ri traits.
21 As well as its natural attacks, a babau can also take advantage of foes that it catches unaware to place a telling blow, much like a trained rogue does. Babau speak Abyssal, Celestial and Draconic.
26 Resistant to many forms of attack, babau are, however, vulnerable to good aligned weapons, and those made of cold iron. They do however have a protective coat of acidic slime which can damage or destroy most things that touch it.
31 Babau have a limited range of spell-like abilities. They can at will cast the following: darkness, dispel magic, see invisibility and greater teleport.
Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara
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