This lanky, winged humanoid is covered in layers of long, ropy skin growths.
XP 51,200 DEFENSE AC 30, touch 18, flat-footed 22 (+8 Dex, +12 natural) OFFENSE Speed 40 ft., fly 40 ft. (average)
Constant—detect good, detect magic STATISTICS Str 28, Dex 27, Con 23, Int 12, Wis 13, Cha 18 SPECIAL ABILITIES Entangling Folds (Ex)Although the disgusting growths on a stringy demodand are technically part of its skin, the demodand has a small measure of control over these ropy appendages. As a swift action, a stringy demodand can use its growths to entangle any adjacent creatures of its size or smaller. To resist being entangled, a target must succeed at a DC 25 Reflex save. As long as the stringy demodand is entangling one or more creatures, any creature that moves adjacent to the demodand must successfully save or likewise be entangled. Entangled creatures can't move farther than 5 feet from the stringy demodand until they break free from its growths. An entangled creature can break free as a move action by succeeding at a DC 25 Strength or Escape Artist check. The save DCs are Constitution-based. |