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Demodand, Gristly

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This obese humanoid has a wide mouth, batlike wings, and pale fluid seeping from rolls of black, greasy skin.

Gristly Demodand CR 17

XP 102,400
CE Medium outsider (chaotic, demodand, evil, extraplanar)
Init +10; Senses darkvision 120 ft., detect good, detect magic, see invisibility; Perception +25

DEFENSE

AC 32, touch 16, flat-footed 26 (+1 armor, +6 Dex, +15 natural)
hp 264 (23d10+138); fast healing 10
Fort +19, Ref +15, Will +15; +4 vs. divine spells
Defensive Abilities fortification (50%); DR 15/good and slashing;
Immune acid, poison; Resist cold 10, fire 10; SR 28

OFFENSE

Speed 40 ft., fly 50 ft. (average)
Melee +1 vicious maul +34/+29/+24/+19 (2d6+16/19–20/×3 plus 2d6) or 2 claws +33 (2d6+10)
Special Attacks faith-stealing strike (DC 25), sacrilegious spittle
Spell-Like Abilities (CL 17th; concentration +21)

Constantdetect good, detect magic, see invisibility
At willdimensional anchor, fear (DC 18), protection from good, seek thoughts (DC 17)
3/dayquickened excruciating deformation (DC 17), greater dispel magic, quickened pain strike (DC 17)
1/daymass pain strike (DC 19), summon (level 6, 1d4 tarry demodands or 1d2 stringy demodands 55%), waves of exhaustion

STATISTICS

Str 31, Dex 22, Con 23, Int 17, Wis 14, Cha 18
Base Atk +23; CMB +33; CMD 49
Feats Combat Reflexes, Critical Focus, Improved Critical (maul), Improved Initiative, Intimidating Prowess, Lightning Reflexes, Lunge, Power Attack, Quicken Spell-Like Ability (excruciating deformation), Quicken Spell-Like Ability (pain strike), Staggering Critical, Stunning Critical
Skills Acrobatics +21, Bluff +22, Climb +25, Fly +29, Intimidate +40, Knowledge (arcana, planes, religion) +14, Perception +25, Sense Motive +20, Spellcraft +23, Stealth +29, Survival +25
Languages Abyssal, Celestial, Common
SQ heretical soul

SPECIAL ABILITIES

Sacrilegious Spittle (Ex)

As a standard action once every 1d4 rounds, a gristly demodand can spit acidic mucus in a 30-foot cone. Creatures in the area take 15d6 points of acid damage (DC 27 Reflex half), and are entangled on a failed save. Entangled creatures take 5d6 points of acid damage each round at the end of their turns. Creatures that take acid damage from sacrilegious spittle are also subject to the demodand's faith-stealing strike. Each round on its turn, an entangled creature may attempt a new saving throw to end the effect, as a full-round action that provokes attacks of opportunity. The save DC is Constitution-based.