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Demodand, Slime (3pp)

This creature looks to be about 6 or 7 feet tall. It appears as a bloated, slimy, black humanoid with large bat-like wings protruding from its shoulders. Its skin constantly drips and oozes a thick white-gray mucus. It has thick elephantine legs and long, powerful arms that end in razorsharp talons.

Slime Demodand CR 13

XP 25,600
CE Medium outsider (chaotic, demodand, evil, extraplanar)
Init +4; Senses darkvision 120 ft.; Perception +22
Aura stench (DC 21, 2d6 rounds)

DEFENSE

AC 28, touch 14, flat-footed 24 (+4 Dex, +14 natural)
hp 136 (13d10+65)
Fort +13, Ref +8, Will +10
DR 10/good and magic; Immune acid, poison, mind-affecting effects; Resist cold 10, fire 10; SR 24

OFFENSE

Speed 40 ft., fly 50 ft. (average)
Melee 2 claws +22 (1d6+8 plus 1d6 acid), bite +21 (1d8+8 plus 1d6 acid)
Special Attacks enslime
Spell-Like Abilities (CL 13th)

At willdetect good, detect magic, detect thoughts (DC 16), fear (DC 18), gaseous form, invisibility (self only), magic circle against good, see invisibility, tongues
3/dayacid fog, dispel magic, fog cloud, ray of enfeeblement
1/daysummon (level 6, 1d4 tarry demodands 50%; or 1 slime demodand 20%)

STATISTICS

Str 26, Dex 18, Con 20, Int 14, Wis 14, Cha 18
Base Atk +13; CMB +21; CMD 35
Feats Alertness, Cleave, Critical Focus, Great Cleave, Power Attack, Sickening Critical, Weapon Focus (claws)
Skills Acrobatics +12, Bluff +20, Fly +14, Knowledge (arcana) +18, Knowledge (planes) +18, Perception +22, Sense Motive +8, Spellcraft +18, Stealth +20, Survival +18
Languages Abyssal, Common, Infernal
SQ slimy hide

SPECIAL ABILITIES

Enslime (Ex)

If a slime demodand hits an opponent with all of its natural attacks in the same round, it deals an extra 1d6 points of acid damage (in addition to the acid damage dealt by its natural attacks).

Slimy Hide (Ex)

A slime demodand’s hide is covered in acidic slime. Creatures attacking it unarmed or with natural weapons take 1d6 points of acid damage each time one of their attacks hits.